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Titlebook: ArtsIT, Interactivity and Game Creation; 12th EAI Internation Anthony L. Brooks Conference proceedings 2024 ICST Institute for Computer Sci

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21#
發(fā)表于 2025-3-25 03:22:44 | 只看該作者
22#
發(fā)表于 2025-3-25 10:51:32 | 只看該作者
Finance, Politics, and Imperialismological processes. The immersiveness of virtual reality aligned with the rhythmite DOM demonstrated to be an engaging solution for Geosciences communication, by supporting virtual fieldworks and accessibility.
23#
發(fā)表于 2025-3-25 15:27:04 | 只看該作者
Luigi Paganetto,Pasquale Lucio Scandizzoapping and supporting through a temporal perspective a curatorial behavior that already happens in social networks but without a visual communication logic. This article describes the design and implementation process of a temporal visualization structure in D3.js, and which combines a timeline, a n
24#
發(fā)表于 2025-3-25 16:15:01 | 只看該作者
Luigi Paganetto,Edmund S. Phelpst an excessive density for processing when collected on large scales by airborne platforms. Although some areas of science such as engineering have techniques for optimizing 3D models, geosciences do not yet have an optimization protocol that allows integration between DOM and VR without loss of rel
25#
發(fā)表于 2025-3-25 23:16:22 | 只看該作者
From Subprimes to Global Meltdown,econd contribution is to use this framework to classify and analyze many game design techniques. Our work not only provides a deeper understanding of how curiosity can be managed in games but also provides a framework for game designers to develop new techniques.
26#
發(fā)表于 2025-3-26 02:03:23 | 只看該作者
https://doi.org/10.1007/978-3-658-42840-2rehensive and supportive environment is recognized as necessary to engage a broader group of girls in STEAM activities. The findings highlight the importance of cultivating curiosity, providing mentorship, promoting inclusivity and collaboration, and integrating creativity in education to inspire an
27#
發(fā)表于 2025-3-26 08:07:28 | 只看該作者
28#
發(fā)表于 2025-3-26 10:48:07 | 只看該作者
29#
發(fā)表于 2025-3-26 16:08:28 | 只看該作者
Point-Based Stylization: An Interactive Rendering Approach for?Non-Uniform Artistic Representationrokes after placement. To aid the creative process, we introduce a sketch-based authoring tool that allows artists to compose various styles by sketching a few curves in 3D space. We provide examples generated by our prototype in an oil pastel painting style to demonstrate its ability to create non-
30#
發(fā)表于 2025-3-26 17:42:48 | 只看該作者
Enhancing Geoscience Communication: Building Virtual Reality Field Trips with the Outcrop Digital Moological processes. The immersiveness of virtual reality aligned with the rhythmite DOM demonstrated to be an engaging solution for Geosciences communication, by supporting virtual fieldworks and accessibility.
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