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Titlebook: Advances in Web-based Learning - ICWL 2012; 11th International C Elvira Popescu,Qing Li,Marcus Specht Conference proceedings 2012 Springer-

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61#
發(fā)表于 2025-4-1 03:05:42 | 只看該作者
A Mashup Recommender for Creating Personal Learning Environmentsch regarding the usage of this technology is based on self-regulated learning taking into account different levels between guidance and freedom. A quantitative and qualitative evaluation with teachers describes advantages and ideas for improvement.
62#
發(fā)表于 2025-4-1 09:45:57 | 只看該作者
63#
發(fā)表于 2025-4-1 14:01:54 | 只看該作者
Learning Path Construction Based on Association Link Networklearning path generation method based on the Association Link Network (ALN), which works out Web resources properties by exploiting the association among Web resources. Our experiments show that the proposed method can generate good quality learning paths and help improve student learning.
64#
發(fā)表于 2025-4-1 15:00:43 | 只看該作者
How to Get Around with Wikis in Teachingnt’s activity, and evaluation. A number of tools were developed to enable or ease these tasks for the teacher. This paper takes a look on selected tools developed with this aim with two main goals: to produce a concise list of functionalities that are needed, and to compare and evaluate the tools that are available.
65#
發(fā)表于 2025-4-1 21:34:36 | 只看該作者
Teaching Culture as Social Constructivisment the learning material. Using innovative web services, teachers can select the stories that are relevant to their course, and link these within a range of scenarios being developed. The scenarios enable students to select the way they relate to the characters, listen to their stories, and become aware of their own role in the community.
66#
發(fā)表于 2025-4-2 01:50:36 | 只看該作者
67#
發(fā)表于 2025-4-2 03:25:45 | 只看該作者
An Evaluation Methodology for C-FOAM Applied to Web-Based Learningals) from the knowledge base to the learner. This paper presents a generic evaluation methodology and discusses the evaluation results while using C-FOAM in a Web-based personalized, collaborative and intelligent learning tool in the medical domain.
68#
發(fā)表于 2025-4-2 08:20:29 | 只看該作者
69#
發(fā)表于 2025-4-2 13:02:53 | 只看該作者
Computer Games and English Language Learningthe game, and the game capacity to present contextualized language, simultaneously seen and heard, are important factors. Nevertheless, there is ample evidence of significant limitations. The analysis shows strengths and weaknesses that may be relevant for foreign language learning game design.
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