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Titlebook: Video Games and Environmental Humanities; Playing to Save The Kelly I. Aliano,Adam Crowley Book 2024 The Editor(s) (if applicable) and The

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21#
發(fā)表于 2025-3-25 07:25:05 | 只看該作者
22#
發(fā)表于 2025-3-25 09:01:49 | 只看該作者
Fuelling the City: On the Politics of Energy Resource Extraction in City-Building Simulatorsn depicting alternative transportation modes and addressing social challenges. The analyses highlight the flawed representation of natural resources in these games, perpetuating the myth of limitless fossil fuel reserves and disregarding their environmental impact. The chapter ends by contrasting th
23#
發(fā)表于 2025-3-25 14:28:23 | 只看該作者
24#
發(fā)表于 2025-3-25 17:32:03 | 只看該作者
Piranha Plants, Volcanoes, and Turtle Shells: Sound, Music, and Place in ,’s Fantastical Environmenting. By examining several of .’s racing environments, this research explores how sound and music are intrinsic to transforming digital spaces into ludic places. The sound and music of?.?. play an indispensable part in implementing the game’s wondrous joy and transports us to places in which we uncon
25#
發(fā)表于 2025-3-25 21:01:07 | 只看該作者
“The Crystals’ Blessing”: Technogaianism and Skepticism in , and em. The chapter explains technogaianism, draws attention to relevant comparisons in other ludonarratives, and conducts an analysis of both ludic and narrative elements in each . title under discussion, concluding that the games are ultimately ambivalent about the role technology should play.
26#
發(fā)表于 2025-3-26 01:35:12 | 只看該作者
27#
發(fā)表于 2025-3-26 07:45:03 | 只看該作者
A New Digital Ecology: , and Thing-Power Materialism Jane Bennett’s essay “The Force of Things: Steps toward an Ecology of Matter.” Bennett’s writing becomes a pivotal resource for understanding the relationships of this game: both those within the narrative, and those seemingly disparate online connections among players. It is no coincidence that th
28#
發(fā)表于 2025-3-26 09:45:45 | 只看該作者
29#
發(fā)表于 2025-3-26 15:50:36 | 只看該作者
Auroral Heliotropes of the Anthropocene and Wandering the “Quiet Apocalypse” of , (2017) Genre. Trace: A Journal of Writing, Media, and Ecology). Unlike other crafting games, however, the sense of precarity present in . forces a thoroughly disempowered player to face urgent questions regarding the effect of neoliberal capitalist hegemony, ecological disaster, and the fragility implicit
30#
發(fā)表于 2025-3-26 19:05:25 | 只看該作者
Worldbuilding, Nuclear Engagement, Resource Scarcity, and Raymond Williams’ Structure of Feeling in pment that enhances players’ success. While exploring the game’s map, players have the option to listen to songs from the 1950s and early 1960s—many of which have an upbeat rhythm while addressing nuclear radiation and bombs and serve as political commentary. . simultaneously displaces the positive
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