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Titlebook: Video Games and Environmental Humanities; Playing to Save The Kelly I. Aliano,Adam Crowley Book 2024 The Editor(s) (if applicable) and The

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發(fā)表于 2025-3-21 18:31:55 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱Video Games and Environmental Humanities
副標(biāo)題Playing to Save The
編輯Kelly I. Aliano,Adam Crowley
視頻videohttp://file.papertrans.cn/986/985016/985016.mp4
概述Investigates topics related to environmental humanities through their inclusion.Looks into how video games might empower their players to make real-world change.Offers a consideration ecological crise
圖書(shū)封面Titlebook: Video Games and Environmental Humanities; Playing to Save The  Kelly I. Aliano,Adam Crowley Book 2024 The Editor(s) (if applicable) and The
描述.This edited collection investigates topics related to environmental humanities through their inclusion, exploration, or critique in contemporary video games. It focuses on how video games are a site for creating and interacting within environments, with analysis that showcases how environments are shaped within video games as well as serve as a reflection of our real world. This crossroad between the virtual and the real allows us to consider the ways in which the concepts, theories, and issues facing our real-world environment can be understood and studied through video games, particularly via the power of interactive play to teach. This book looks into how video games might empower their players to make real-world change through their immersive environments. Finally, the volume offers a consideration of ecological crises through an exploration of post-apocalyptic narratives in a wide variety of video games. This close textual analysis of video game narratives and play structures allows insight into how and why such stories were crafted and explores the various intersections between these fictional play environments and the conditions of our real world..
出版日期Book 2024
關(guān)鍵詞Environmental humanities; Video games studies; Climate science; Games studies; BioWare; Fallout; Final Fan
版次1
doihttps://doi.org/10.1007/978-3-031-67980-3
isbn_softcover978-3-031-67982-7
isbn_ebook978-3-031-67980-3
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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I Want to Be Free: ,, ,, ,, and the Pleasures of World Building in Video Gameswhen he learns that his existence is not his own. The journey of the film’s protagonist, Guy, is to take control over his own destiny and be the author of his own experience, in much the same way that gamers take control within world-building games and then further expand that empowerment through mo
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Fuelling the City: On the Politics of Energy Resource Extraction in City-Building Simulators7). Focusing on the perpetuation of neoliberal petrocapitalism, this chapter delves into how these games mirror and reinforce societal norms and attitudes towards fossil fuel consumption. The examination begins by dissecting iterations of .y, including the 2013 reboot and the educational version ..
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Queer Thinking with Digital Stonesthe intervention of this chapter entails considering the entanglements between videogames and the environment to recognise how nonhuman matters determine the nature of, and participate in, play. Reprising works at the crossroads of game studies and (new) materialisms (Bienia, Role-Playing Materials,
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Piranha Plants, Volcanoes, and Turtle Shells: Sound, Music, and Place in ,’s Fantastical Environmentate Nintendo universes using objects, including bananas and turtle shells, to derail competitors. It is imaginative, fantastical, and outright nonsensical. In contrast to the virtual environment and gameplay, music participates in?establishing a sense of normalcy. This chapter investigates how sound
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Playing to Understand the Environment: From Superficial Skins to Truly Ecological Gameplaysigital, 2019), . (Herobeat Studios, 2020) or . series (Maxis?et al. 2000-actuality); videogames have taken climate change and the environmental crisis into account. Some videogames approach the issue better than others in terms of videoludic aesthetics. The use of skins with the tag of ecological th
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