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Titlebook: Volume Graphics; Min Chen,Arie E. Kaufman,Roni Yagel Book 2000 Springer-Verlag London Limited 2000 3D.3D graphics.Animation.Nurbs.computer

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樓主: JAR
51#
發(fā)表于 2025-3-30 10:20:27 | 只看該作者
NURBS Volume for Modelling Complex Objectss. NURBS has become the . industry standard for the representation, design and data exchange of geometric information processed by computers. Its excellent mathematical and algorithmic properties, combined with successful industrial applications, have contributed to the enormous popularity of NURBS.
52#
發(fā)表于 2025-3-30 15:45:31 | 只看該作者
53#
發(fā)表于 2025-3-30 17:10:38 | 只看該作者
Extending Hypertextures to Non-Geometrically Definable Volume Data such applications are somewhat bland when compared to their real-life counterparts. The surfaces of the objects appear smooth and plastic (Figure 13.1), not textured and natural. Therefore, increased realism in computer imagery is needed.
54#
發(fā)表于 2025-3-30 23:02:05 | 只看該作者
ng the techniques described.Contains a glossary of termsMin Chen, Arie E. Kaufman and Roni Yage/ Volume graphics is concerned with graphics scenes defined in volume data types, where a model is specified by a mass of points instead of a collection of surfaces. The underlying mathematical definition
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