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Titlebook: Volume Graphics; Min Chen,Arie E. Kaufman,Roni Yagel Book 2000 Springer-Verlag London Limited 2000 3D.3D graphics.Animation.Nurbs.computer

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發(fā)表于 2025-3-21 17:54:47 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Volume Graphics
編輯Min Chen,Arie E. Kaufman,Roni Yagel
視頻videohttp://file.papertrans.cn/985/984233/984233.mp4
概述There are very few available books on this newly emerging topic.Contains a 16-page colour section showing examples of 3D images produced using the techniques described.Contains a glossary of terms
圖書封面Titlebook: Volume Graphics;  Min Chen,Arie E. Kaufman,Roni Yagel Book 2000 Springer-Verlag London Limited 2000 3D.3D graphics.Animation.Nurbs.computer
描述Min Chen, Arie E. Kaufman and Roni Yage/ Volume graphics is concerned with graphics scenes defined in volume data types, where a model is specified by a mass of points instead of a collection of surfaces. The underlying mathematical definition of such a model is a set of scalar fields, which define the geometrical and physical properties of every point in three- dimensional space. As true 3D representations, volume data types possess more descriptive power than surface data types, and are morphologically closer to many high-level modelling schemes in traditional surface graphics such as parametric surfaces, implicit surfaces and volume sweeping. The past decade has witnessed significant advances in volume visualisation, driven mainly by applications such as medical imaging and scientific computation. The work in this field has produced a number of volume rendering methods that enable 3D information in a volumetric dataset to be selectively rendered into 2D images. With modern computer hardware, such a process can easily be performed on an ordinary workstation. More importantly, volume-based rendering offers a consistent solution to the primary deficiencies of the traditional surfac
出版日期Book 2000
關鍵詞3D; 3D graphics; Animation; Nurbs; computer graphics; computer vision; finite element method; graphics; hype
版次1
doihttps://doi.org/10.1007/978-1-4471-0737-8
isbn_softcover978-1-85233-192-4
isbn_ebook978-1-4471-0737-8
copyrightSpringer-Verlag London Limited 2000
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書目名稱Volume Graphics影響因子(影響力)




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Fast Multi-Resolution Volume RenderingA fast volume rendering process is of primary importance for interactive manipulation of volumetric datasets. This chapter studies acceleration methods of volume rendering.
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High-Quality Volume Rendering Using Seed Filling in View LatticeImmense amounts of computer power are involved in volumetric rendering. New algorithms and acceleration techniques have been developed during the last ten years with faster computer hardware. The two main paths that have been taken to visualise volumetric data are surface rendering and volume rendering.
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Arie E. KaufmanWelcome to .. A little while ago, I started playing around with Apache, one of the most widely used web servers on the Internet. I had my site hosted on a friend’s server in Vancouver, and wanted to know more about the software that was running my domain.
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978-1-85233-192-4Springer-Verlag London Limited 2000
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