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Titlebook: Visual Computing for Cultural Heritage; Fotis Liarokapis,Athanasios Voulodimos,Anastasios Book 2020 Springer Nature Switzerland AG 2020 3

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書目名稱Visual Computing for Cultural Heritage
編輯Fotis Liarokapis,Athanasios Voulodimos,Anastasios
視頻videohttp://file.papertrans.cn/984/983701/983701.mp4
概述Enriches the readers understanding of image process and computer vision methods employed to interpret, represent, classify, summarize and comprehend cultural heritage content.Demonstrates innovative e
叢書名稱Springer Series on Cultural Computing
圖書封面Titlebook: Visual Computing for Cultural Heritage;  Fotis Liarokapis,Athanasios Voulodimos,Anastasios  Book 2020 Springer Nature Switzerland AG 2020 3
描述.This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets..Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. ..Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultu
出版日期Book 2020
關(guān)鍵詞3D modelling; 3D reconstruction; Computer graphics; Computer vision; Virtual reality; Augmented reality; S
版次1
doihttps://doi.org/10.1007/978-3-030-37191-3
isbn_softcover978-3-030-37193-7
isbn_ebook978-3-030-37191-3Series ISSN 2195-9056 Series E-ISSN 2195-9064
issn_series 2195-9056
copyrightSpringer Nature Switzerland AG 2020
The information of publication is updating

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Computer Graphics for Archaeologyng, morose, and often expensive process. Computers have radically changed traditional methodologies and are creating opportunities to develop more eloquent images or graphic files that convey compressed information and engage the public in a more participative way. Archeological reconstructions are
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Studying Illumination and Cultural Heritage of real-world sites for further investigation, and enable archaeologists and historians to accurately study a past environment through simulations. This chapter explores how light plays a major role in examining computer-based representations of heritage. We discuss how light is both documented and
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