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Titlebook: Virtual, Augmented and Mixed Reality; 16th International C Jessie Y. C. Chen,Gino Fragomeni Conference proceedings 2024 The Editor(s) (if a

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51#
發(fā)表于 2025-3-30 09:30:58 | 只看該作者
52#
發(fā)表于 2025-3-30 15:48:23 | 只看該作者
53#
發(fā)表于 2025-3-30 18:52:48 | 只看該作者
“Not in Kansas Anymore” Exploring Avatar-Player Dynamics Through a Wizard of Oz Approach in Virtual gaming have resulted in more advanced game controllers and the development of more nuanced games. Despite the vast potential behind VR games in enhancing the player experience, there is a lack of frameworks and methodologies that specifically address the player experience in opposition to the user
54#
發(fā)表于 2025-3-30 20:41:25 | 只看該作者
Conference proceedings 2024ity, VAMR 2024, held as part of the 26th International Conference, HCI International 2024, in Washington, DC, USA, during June 29 – July 4, 2024...The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions...The VAMR 2024
55#
發(fā)表于 2025-3-31 03:14:11 | 只看該作者
Conference proceedings 2024proceedings were organized in the following topical sections:..Part I: : Perception, Interaction and Design; User Experience and Evaluation...Part II: Immersive Collaboration and Environment Design; Sensory, Tangible and Embodied Interaction in VAMR...Part III: Immersive Education and Learning; VAMR Applications and Development..
56#
發(fā)表于 2025-3-31 09:01:19 | 只看該作者
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發(fā)表于 2025-3-31 13:03:23 | 只看該作者
The Effects of a Virtual Instructor with Realistic Lip Sync in an Augmented Reality Environmentth and without the enhanced virtual instructor. The study found significant differences in the usability scores in some questions. However, there was no significant difference in the mental workload between them.
58#
發(fā)表于 2025-3-31 14:29:53 | 只看該作者
AWARESCUES: Awareness Cues Scaling with?Group Size and?Extended Reality Devices behavior and visual information overload. Addressing these issues, we present four collaboration support features named AWARE.CUES which allow to individually activate awareness cues for nine different co-located and distributed collaboration styles involving head-mounted and handheld displays.
59#
發(fā)表于 2025-3-31 19:56:12 | 只看該作者
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發(fā)表于 2025-3-31 22:24:50 | 只看該作者
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