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Titlebook: Virtual, Augmented and Mixed Reality; 16th International C Jessie Y. C. Chen,Gino Fragomeni Conference proceedings 2024 The Editor(s) (if a

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發(fā)表于 2025-3-28 15:24:39 | 只看該作者
Factors of Haptic Feedback in a VR Experience Using Virtual Tools: Evaluating the Impact of Visual aithin a virtual reality environment. Previously, we introduced a haptic feedback method involving a string-based haptic feedback device attached to a VR controller rather than utilizing a physical tool. In an experiment comparing a scenario where the device is attached to a real tool with our propos
42#
發(fā)表于 2025-3-28 21:47:57 | 只看該作者
Does It Look Real? Visual Realism Complexity Scale for?3D Objects in?VRironments. In Human-Computer Interaction, visual realism is a much-investigated topic, as different tasks benefit from a particular level of detail. The subjective feeling of realism becomes more tangible by judging 3D objects based on the objective criteria: ., and .. This paper revises the origina
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發(fā)表于 2025-3-29 01:38:25 | 只看該作者
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發(fā)表于 2025-3-29 04:22:02 | 只看該作者
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發(fā)表于 2025-3-29 08:26:41 | 只看該作者
Perceived Playfulness: Factors Affecting the VR Display Experience in Museumselics, but also create an immersive visiting experience for tourists. Therefore, it is necessary to explore what factors affect users’ acceptance of VR in museum. Through literature review, we rated the VR displays of 204 National First-Class Museums in China, and conducted a follow-up investigation
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發(fā)表于 2025-3-29 15:23:53 | 只看該作者
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發(fā)表于 2025-3-29 19:15:27 | 只看該作者
Games that Move You: A Cinematic User Experience Evaluation of VR Games more immersive experiences, especially the relevance of virtual reality and gaming technologies for their unique approaches to maintaining the attention of viewers while also eliciting both meaningful and immersive experiences. The objective of this paper is to examine the immersion and continuity
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發(fā)表于 2025-3-29 20:32:51 | 只看該作者
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發(fā)表于 2025-3-30 02:25:50 | 只看該作者
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