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Titlebook: Virtual Environments 2000; Proceedings of the E Jurriaan Mulder,Robert Liere Conference proceedings 2000 Springer-Verlag/Wien 2000 Navigati

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31#
發(fā)表于 2025-3-27 00:06:11 | 只看該作者
32#
發(fā)表于 2025-3-27 01:09:49 | 只看該作者
Evaluation of Rotation Correction Techniques for Electromagnetic Position Tracking Systems due to the dependence on the local electromagnetic field that can be easily distorted by a presence of magnetically active elements near the tracker’s transmitter or receiver. Several analytical techniques have been proposed to overcome this limitation, however none of them is particularly good wit
33#
發(fā)表于 2025-3-27 08:43:05 | 只看該作者
Interaction Between Real and Virtual Humans: Playing Checkerse need for these synthetic humans to coexist and interact with humans who live in the real world. In this paper, we use the example of a checkers game between a real and a virtual human to demonstrate the integration of techniques required to achieve a realistic-looking interaction in real-time. We
34#
發(fā)表于 2025-3-27 10:32:18 | 只看該作者
A ‘plug and play’ approach to testing virtual environment interaction techniquesvirtual environment developers supply a small number of predefined techniques which are expected to be used regardless of context. In addition, there is no software to facilitate the design and testing of interaction techniques akin to that found for the appearance of the environment. We have develo
35#
發(fā)表于 2025-3-27 13:57:39 | 只看該作者
Dynamics in Interaction on the Responsive Workbenchhavior into virtual environments? Currently, objects in VR applications often behave in a very un-natural way. Incorporation of physical laws in the virtual environment, together with monitoring natural user actions and behavior is desirable. We present some principles of physically more realistic b
36#
發(fā)表于 2025-3-27 19:28:39 | 只看該作者
Developing Effective Navigation Techniques in Virtual 3D Environmentsnding of navigation is becoming ever more important, both for users as well as for developers of three-dimensional environments. To promote this understanding a rigorous model for navigation was developed. The navigation model contains the relevant factors of influence and determines quality criteri
37#
發(fā)表于 2025-3-28 01:21:40 | 只看該作者
38#
發(fā)表于 2025-3-28 03:32:28 | 只看該作者
39#
發(fā)表于 2025-3-28 08:19:54 | 只看該作者
The Effects of Group Collaboration on Presence in a Collaborative Virtual Environment yourself. Co-presence is having a feeling that one is in the same place as the other participants, and that one is collaborating with real people. In this paper we describe an experiment used to investigate the effects that small group collaboration and interaction have on personal presence and co-
40#
發(fā)表于 2025-3-28 12:11:36 | 只看該作者
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