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Titlebook: Virtual Environments 2000; Proceedings of the E Jurriaan Mulder,Robert Liere Conference proceedings 2000 Springer-Verlag/Wien 2000 Navigati

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41#
發(fā)表于 2025-3-28 15:37:20 | 只看該作者
42#
發(fā)表于 2025-3-28 20:24:00 | 只看該作者
Time Critical Computing and Rendering of Molecular Surfaces Using a Zonal Mapgoverning idea of the zonal map is to use the user’s line of sight to define a region of interest onto which time critical algorithms can be applied. Two examples of time critical algorithms are given: for computing and rendering of solvent-accessible surfaces of protein molecules. We show that subs
43#
發(fā)表于 2025-3-28 23:48:21 | 只看該作者
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發(fā)表于 2025-3-29 05:07:48 | 只看該作者
Continuously-Adaptive Haptic Renderingnuously-Adaptive Haptic Rendering, a novel approach to reduce the complexity of the rendered dataset. We construct a continuous, multiresolution hierarchy of the model during the pre-processing and then at run time we use high-detail representation for regions around the probe pointer and coarser re
45#
發(fā)表于 2025-3-29 08:41:05 | 只看該作者
Towards Immersive Modeling — Challenges and Recommendations: A Workshop Analyzing the Needs of Desige modeling in VE involves generating drafts and manipulating geometry within an immersive environment such as a CAVE, a Responsive Workbench or other immersive projection technologies. It is a field which will supply product design with new perspectives. This paper describes a workshop in which thir
46#
發(fā)表于 2025-3-29 14:34:57 | 只看該作者
47#
發(fā)表于 2025-3-29 18:01:00 | 只看該作者
48#
發(fā)表于 2025-3-29 20:32:48 | 只看該作者
Virtual Planetarium in Cyber Stages 3D models of 30 objects in the Solar System, 3200 nearby stars, a large database, containing textual descriptions of all objects in a scene, interactive map of constellations and tools for search and navigation. The methods, needed for visualization of different scale astronomical objects in virtu
49#
發(fā)表于 2025-3-30 01:01:08 | 只看該作者
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發(fā)表于 2025-3-30 07:52:38 | 只看該作者
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