書目名稱 | Videogame Sciences and Arts |
副標(biāo)題 | 13th International C |
編輯 | Liliana Vale Costa,Nelson Zagalo,Diogo Gomes |
視頻video | http://file.papertrans.cn/983/982958/982958.mp4 |
叢書名稱 | Communications in Computer and Information Science |
圖書封面 |  |
描述 | .This book constitutes the?revised selected papers?of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28–30, 2023...The 17 full papers?and the 6 short papers?presented were carefully reviewed and selected from 64 submissions. They?are?organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development.. |
出版日期 | Conference proceedings 2024 |
關(guān)鍵詞 | artificial intelligence; computer games; computer systems; computer vision; game design; game development |
版次 | 1 |
doi | https://doi.org/10.1007/978-3-031-51452-4 |
isbn_softcover | 978-3-031-51451-7 |
isbn_ebook | 978-3-031-51452-4Series ISSN 1865-0929 Series E-ISSN 1865-0937 |
issn_series | 1865-0929 |
copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |