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Titlebook: Videogame Sciences and Arts; 13th International C Liliana Vale Costa,Nelson Zagalo,Diogo Gomes Conference proceedings 2024 The Editor(s) (i

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發(fā)表于 2025-3-21 18:36:54 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Videogame Sciences and Arts
副標題13th International C
編輯Liliana Vale Costa,Nelson Zagalo,Diogo Gomes
視頻videohttp://file.papertrans.cn/983/982958/982958.mp4
叢書名稱Communications in Computer and Information Science
圖書封面Titlebook: Videogame Sciences and Arts; 13th International C Liliana Vale Costa,Nelson Zagalo,Diogo Gomes Conference proceedings 2024 The Editor(s) (i
描述.This book constitutes the?revised selected papers?of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28–30, 2023...The 17 full papers?and the 6 short papers?presented were carefully reviewed and selected from 64 submissions. They?are?organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development..
出版日期Conference proceedings 2024
關鍵詞artificial intelligence; computer games; computer systems; computer vision; game design; game development
版次1
doihttps://doi.org/10.1007/978-3-031-51452-4
isbn_softcover978-3-031-51451-7
isbn_ebook978-3-031-51452-4Series ISSN 1865-0929 Series E-ISSN 1865-0937
issn_series 1865-0929
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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Data Driven Agents for?User Experience Testingtesting agent: one for emotion prediction and another for generating persona-like behaviour. The agent enables the evaluation of various player types and their emotional responses within a game environment.
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Psychological and Behavioral Effects of League of Legends Rank System for Italian Competitive Playeron, higher ranks are associated with a reduced desire to quit the game caused by toxic behavior. These findings underline the importance of supporting positive interactions between players and intervention programmes to tackle toxic behavior in competitive gaming environments.
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Embraceable Virtual Paws: Player Experiences in?Animal Shelter Simulatoraging players with the game’s primary theme, as some players have reflected the game’s theme to their real-life experiences. This connection indicates the effectiveness of using video games to communicate sustainability themes.
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Adolescent Masculinity and the Geek Aesthetic: A Study of Gaming Magazine Imagery 1982 to 1993 themes and identities whilst excluding others. As such these texts acted as sites of masculine role-play, with idealised bodies and minds set within a network of fetishistic Fantasy and hi-tech environs. Crucially, these images would provide gamers with a diegetic bridge into the new game worlds they represented.
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Embraceable Virtual Paws: Player Experiences in?Animal Shelter Simulator player reviews and profiles on Steam is conducted to explore the potential of using video games to communicate sustainability in the context of companion animal welfare. Our findings reveal various aspects of player experiences and their implications including player agency, the role of achievement
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