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Titlebook: Software Engineering for Games in Serious Contexts; Theories, Methods, T Kendra M. L. Cooper,Antonio Bucchiarone Book 2023 The Editor(s) (i

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31#
發(fā)表于 2025-3-26 21:36:10 | 只看該作者
Future Directions in Games for Serious Contexts: A Conversation About TransferabilityGames (SGs) and games for serious contexts. The aim of this chapter is to provide different perspectives and examples that are currently utilized by entertainment games that could be utilized in SG development. SGs are often developed for particular situations, and with that, the development process
32#
發(fā)表于 2025-3-27 03:23:39 | 只看該作者
33#
發(fā)表于 2025-3-27 07:33:32 | 只看該作者
Using Active Learning to Teach Software Engineering in Game Design Coursesng large numbers of people and significant investment of time. Engineering instructors often rely on the traditional lecture model when they teach topics to a classroom of students. Students often fail to engage with the material presented bylecturers. Many engineering educators regard experiential
34#
發(fā)表于 2025-3-27 10:30:08 | 只看該作者
35#
發(fā)表于 2025-3-27 16:52:13 | 只看該作者
36#
發(fā)表于 2025-3-27 17:59:16 | 只看該作者
Designing a Serious Game for Cybersecurity Educationo exception as it is in general perceived as one of the most difficult fields in computer science. This happens because cybersecurity is orthogonal to any specific technology. As a consequence, although many people may be interested in knowing more about cybersecurity, approaching the topic is often
37#
發(fā)表于 2025-3-28 01:16:40 | 只看該作者
38#
發(fā)表于 2025-3-28 03:29:57 | 只看該作者
https://doi.org/10.1007/978-3-031-33338-5Serious Games; Gamification; Game Programming; Entertainment Games; Software Engineering; Educational Gam
39#
發(fā)表于 2025-3-28 08:24:48 | 只看該作者
Kendra M. L. Cooper,Antonio BucchiaroneHighlights several challenges and opportunities in the field of software engineering for serious games.Covers a wide range of topics from game design principles to software architecture, testing, and
40#
發(fā)表于 2025-3-28 13:25:48 | 只看該作者
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