找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Software Engineering for Games in Serious Contexts; Theories, Methods, T Kendra M. L. Cooper,Antonio Bucchiarone Book 2023 The Editor(s) (i

[復(fù)制鏈接]
查看: 21333|回復(fù): 47
樓主
發(fā)表于 2025-3-21 19:35:21 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Software Engineering for Games in Serious Contexts
副標(biāo)題Theories, Methods, T
編輯Kendra M. L. Cooper,Antonio Bucchiarone
視頻videohttp://file.papertrans.cn/871/870839/870839.mp4
概述Highlights several challenges and opportunities in the field of software engineering for serious games.Covers a wide range of topics from game design principles to software architecture, testing, and
圖書封面Titlebook: Software Engineering for Games in Serious Contexts; Theories, Methods, T Kendra M. L. Cooper,Antonio Bucchiarone Book 2023 The Editor(s) (i
描述The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II.?.focuses on the experiences of realizing and using games in serious contexts..One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of seriousgames for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of
出版日期Book 2023
關(guān)鍵詞Serious Games; Gamification; Game Programming; Entertainment Games; Software Engineering; Educational Gam
版次1
doihttps://doi.org/10.1007/978-3-031-33338-5
isbn_softcover978-3-031-33340-8
isbn_ebook978-3-031-33338-5
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

書目名稱Software Engineering for Games in Serious Contexts影響因子(影響力)




書目名稱Software Engineering for Games in Serious Contexts影響因子(影響力)學(xué)科排名




書目名稱Software Engineering for Games in Serious Contexts網(wǎng)絡(luò)公開度




書目名稱Software Engineering for Games in Serious Contexts網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Software Engineering for Games in Serious Contexts被引頻次




書目名稱Software Engineering for Games in Serious Contexts被引頻次學(xué)科排名




書目名稱Software Engineering for Games in Serious Contexts年度引用




書目名稱Software Engineering for Games in Serious Contexts年度引用學(xué)科排名




書目名稱Software Engineering for Games in Serious Contexts讀者反饋




書目名稱Software Engineering for Games in Serious Contexts讀者反饋學(xué)科排名




單選投票, 共有 1 人參與投票
 

1票 100.00%

Perfect with Aesthetics

 

0票 0.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-22 00:13:58 | 只看該作者
板凳
發(fā)表于 2025-3-22 01:03:39 | 只看該作者
地板
發(fā)表于 2025-3-22 04:37:24 | 只看該作者
5#
發(fā)表于 2025-3-22 09:22:06 | 只看該作者
6#
發(fā)表于 2025-3-22 15:08:53 | 只看該作者
Software Engineering for Games in Serious ContextsTheories, Methods, T
7#
發(fā)表于 2025-3-22 19:48:51 | 只看該作者
8#
發(fā)表于 2025-3-23 00:49:01 | 只看該作者
9#
發(fā)表于 2025-3-23 03:03:23 | 只看該作者
10#
發(fā)表于 2025-3-23 07:46:33 | 只看該作者
User Experience Evaluation Methods for Games in Serious Contextsns of spatial, social, and copresence. FuturePlay 2005, 2005)]. Most of these factors should be present in a digital game in order to provide the optimal gaming experience [Kirginas (Contemporary Educational Technology 14(2):ep351, 2022), Kirginas et al. (International Journal of Child-Computer Inte
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-1-27 09:38
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
建德市| 阿克苏市| 思茅市| 获嘉县| 任丘市| 天津市| 长岭县| 平昌县| 景德镇市| 赤壁市| 京山县| 阜新市| 昌都县| 涞水县| 叙永县| 忻城县| 万安县| 东乌珠穆沁旗| 班玛县| 来宾市| 班戈县| 河曲县| 南召县| 西昌市| 收藏| 凌云县| 临泽县| 米泉市| 隆昌县| 仁怀市| 杭锦后旗| 德兴市| 南宫市| 成都市| 平顺县| 承德市| 宝丰县| 江阴市| 启东市| 元朗区| 绥德县|