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Titlebook: Rendering Techniques ’98; Proceedings of the E George Drettakis,Nelson Max Conference proceedings 1998 Springer-Verlag Wien 1998 3D.3D grap

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11#
發(fā)表于 2025-3-23 13:46:36 | 只看該作者
Uniformly Sampled Light Fields,complex objects. A light field represents the radiance flowing through all the points in a scene in all possible directions. We explore two new techniques for efficiently acquiring, storing, and reconstructing light fields that can produce uniformly high quality images of an object from any point of
12#
發(fā)表于 2025-3-23 17:12:32 | 只看該作者
13#
發(fā)表于 2025-3-23 21:48:44 | 只看該作者
14#
發(fā)表于 2025-3-24 01:09:01 | 只看該作者
Per-Object Image Warping with Layered Impostors,is paper proposes a method for image warping with adaptive accuracy compatible with current texture-mapping hardware. It is based on the observation that pixels at similar depth move in a similar way during warping. The method also generates approximate depth values at each pixel so that polygonal a
15#
發(fā)表于 2025-3-24 04:24:58 | 只看該作者
Interactive Volumetric Textures,to Z-buffer of ., a ray-traced method, in order to use the power of existing graphics hardware. Our approach consists in slicing a piece of 3D geometry (one repetitive detail of the complex data) into a series of thin layers. A layer is a rectangle containing the shaded geometry that falls in that s
16#
發(fā)表于 2025-3-24 06:48:44 | 只看該作者
17#
發(fā)表于 2025-3-24 12:16:06 | 只看該作者
18#
發(fā)表于 2025-3-24 15:16:58 | 只看該作者
Automatic Calculation of Soft Shadow Textures for Fast, High Quality Radiosity,standard” hierarchical radiosity algorithm with clustering, but the rapid illumination variations over some large regions receiving complex shadows are computed on the fly using an efficient convolution operation, and displayed as textures. This allows the representation of complex shadowed radiosit
19#
發(fā)表于 2025-3-24 20:12:27 | 只看該作者
20#
發(fā)表于 2025-3-25 02:18:53 | 只看該作者
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