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Titlebook: Rendering Techniques ’98; Proceedings of the E George Drettakis,Nelson Max Conference proceedings 1998 Springer-Verlag Wien 1998 3D.3D grap

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書目名稱Rendering Techniques ’98
副標(biāo)題Proceedings of the E
編輯George Drettakis,Nelson Max
視頻videohttp://file.papertrans.cn/828/827035/827035.mp4
叢書名稱Eurographics
圖書封面Titlebook: Rendering Techniques ’98; Proceedings of the E George Drettakis,Nelson Max Conference proceedings 1998 Springer-Verlag Wien 1998 3D.3D grap
描述Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.
出版日期Conference proceedings 1998
關(guān)鍵詞3D; 3D graphics; Mapping; Monte Carlo; Radiosity; compositing; computer graphics; form; model; modeling; refle
版次1
doihttps://doi.org/10.1007/978-3-7091-6453-2
isbn_softcover978-3-211-83213-4
isbn_ebook978-3-7091-6453-2Series ISSN 0946-2767
issn_series 0946-2767
copyrightSpringer-Verlag Wien 1998
The information of publication is updating

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A New Change of Variables for Efficient BRDF Representation,change-of-variables transformation on the BRDFs. In particular, we propose a reparameterization of the BRDF as a function of the halfangle (i.e. the angle halfway between the directions of incidence and reflection) and a difference angle instead of the usual parameterization in terms of angles of in
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Approximating Reflectance Functions using Neural Networks,al network model, accurately captures the spectral and spatial variation of these functions. It is both computationally efficient and concise, yet expressive. We reconstruct the subtle reflection characteristics of an analytic reflection model as well as measured and simulated reflection data
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,Acquiring Input for Rendering at Appropriate Levels of Detail: Digitizing a Pietà,d approximate reflectances. In contrast with scanning an object with very high spatial resolution, this allows the relatively efficient and inexpensive acquistion of input for high quality rendering. This system is being used in a project to digitize a Michelangelo Pietà in Florence, Italy.
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Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping,ture mapping, a feature commonly available inpolygon graphics hardware. VDTM is a technique for generating novelviews of a scene with approximately known geometry making maximal useof a sparse set of original views. The original presentation of VDTMby Debevec, Taylor, and Malik required significant
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