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Titlebook: Orchestration of Learning Environments in the Digital World; Dirk Ifenthaler,Pedro Isaías,Demetrios G. Sampson Book 2022 The Editor(s) (if

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樓主: IU421
51#
發(fā)表于 2025-3-30 11:39:33 | 只看該作者
52#
發(fā)表于 2025-3-30 14:58:08 | 只看該作者
Longitudinal Co-teaching Projects: Scoping Review of the issues examined. Inductive thematic analysis identified six themes: (1) “co-teaching effectiveness,” (2) “problems and obstacles,” (3) “methods of and with co-teaching,” (4) “teachers’ roles and relationships,” (5) “teachers’ cooperation,” and (6) “special educational needs” (SEN). The scopi
53#
發(fā)表于 2025-3-30 19:05:54 | 只看該作者
Characterizing Personal Educational Goals: Inter-rater Agreement on a Tagset Reveals Domain-Specifice software. We collected a sample of 2.262 educational goals in natural language, originating from 732 students from 3 German universities and developed a tagset for 28 tags, grouped into 7 sets, each constituting a meta-tag. Six independent raters assigned tags to goals, resulting in 376.458 tag as
54#
發(fā)表于 2025-3-30 23:20:34 | 只看該作者
A Digital Environment for University Guidance: An Analysis of the Academic Results of Students Who Pother university students? In order to answer, we considered the average number of ECTS acquired by university students during the first year, dividing students into two groups: those who attended Orient@mente and those who did not. We selected this measurable because national indicators evaluate th
55#
發(fā)表于 2025-3-31 02:49:19 | 只看該作者
Examining the Influence of Cognitive Ability on Situating to a Video Game: Expanded Discussionexperience with the game highlighted separate cognitive abilities needed to acclimate (crystallized intelligence) and progress (fluid intelligence) within the video game. Implications of these findings for video game-based research design are discussed.
56#
發(fā)表于 2025-3-31 07:27:50 | 只看該作者
57#
發(fā)表于 2025-3-31 11:32:10 | 只看該作者
58#
發(fā)表于 2025-3-31 14:20:05 | 只看該作者
Social Robots in Education: Conceptual Overview and Case Study of Usee in line with the concept of hybrid intelligence. The ethical aspects of social robot use are explored, including privacy, control, responsibility, and the role of teachers. Moreover, the acceptance of social robots is discussed. Overall, attitudes toward social robots seem to be positive; however,
59#
發(fā)表于 2025-3-31 20:25:25 | 只看該作者
60#
發(fā)表于 2025-3-31 21:40:34 | 只看該作者
Interaction Preferences in Digital Learning Environments: Does Gender and Achievement Matter?gital instruments administered through a learning analytics system. For this purpose, adjusted residuals analysis has been conducted. Findings show that the interaction preferences of students differ throughout the study periods according to their gender and achievement situation. The findings obtai
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