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Titlebook: Open and Inclusive Educational Practice in the Digital World; Dirk Ifenthaler,Demetrios G. Sampson,Pedro Isaías Book 2023 The Editor(s) (i

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發(fā)表于 2025-3-28 16:34:31 | 只看該作者
Open and Inclusive Educational Practice in the Digital World978-3-031-18512-0Series ISSN 2662-5628 Series E-ISSN 2662-5636
42#
發(fā)表于 2025-3-28 21:15:03 | 只看該作者
43#
發(fā)表于 2025-3-29 02:04:36 | 只看該作者
Behavioral Patterns and Learner Interactions in Enterprise MOOCs3 openSAP MOOCs from the topic areas business, design, and technology with a total number of N?=?72,668 active learners have been analyzed. Starting from consistent high-level behavioral patterns with only minor differences between the course topic areas, a deeper analysis on the interaction level r
44#
發(fā)表于 2025-3-29 04:05:12 | 只看該作者
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發(fā)表于 2025-3-29 09:23:49 | 只看該作者
Incorporating Time in Dispositional Learning Analytics Modelsso, learning analytics models should incorporate both the duration and frequency of learning activities, the passage of time and the temporal order of learning activities. However, where this exhortation is widely supported, there is less agreement on its consequences. Temporal aspects of learning p
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發(fā)表于 2025-3-29 12:42:03 | 只看該作者
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發(fā)表于 2025-3-29 18:44:37 | 只看該作者
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發(fā)表于 2025-3-29 19:52:51 | 只看該作者
49#
發(fā)表于 2025-3-30 03:15:10 | 只看該作者
The Effect of Social Closeness on Perceived Satisfaction of Collaborative Learningcial relationships among group members can affect group dynamics and communication, as well as further influence students’ learning experiences and perceived learning outcomes. In this study, we use an ego network approach to measure an individual’s social closeness with group members and examine ef
50#
發(fā)表于 2025-3-30 05:51:34 | 只看該作者
Evaluating the Transposition of a Learning Analytics Dashboard Co-design Tangible Tool to a Digital .g., during a pandemic), they have to be adapted to online-only context. Card-based tools are a common co-design method to collect users’ needs, but this tangible format limits data collection and usage. We propose here two steps: first to adapt an existing co-design card deck-based method for an on
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