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Titlebook: New Trends in Interaction, Virtual Reality and Modeling; Victor M.R. Penichet,Antonio Pe?alver,José A. Gall Book 2013 Springer-Verlag Lond

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樓主: Malevolent
31#
發(fā)表于 2025-3-26 22:41:31 | 只看該作者
https://doi.org/10.1007/978-1-4471-5445-7Design and Development of Interactive Systems; Human-Computer Interaction (HCI); Human-centred Design;
32#
發(fā)表于 2025-3-27 02:53:23 | 只看該作者
33#
發(fā)表于 2025-3-27 05:19:23 | 只看該作者
An Approach to Explore Large-Scale Collections Based on Classification Schemes,for scheme visualization. SV is implemented as a set of SVG charts. A two-dimensional interface maps the main and secondary categories in the .- and .-axes, respectively. The use of color, size, place, and shape in the interface has a predefined intention. The chapter reports preliminary results of
34#
發(fā)表于 2025-3-27 12:59:33 | 只看該作者
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發(fā)表于 2025-3-27 17:32:55 | 只看該作者
36#
發(fā)表于 2025-3-27 18:32:31 | 只看該作者
Towards the Commodification of Augmented Reality: Tools and Platforms,o a growing market interest but to the technical ease and low cost of the many available tools. This chapter introduces the most popular hardware and software tools and technologies to develop AR and MR applications, in order to serve as starting point to anyone interested in developing such systems
37#
發(fā)表于 2025-3-28 00:45:16 | 只看該作者
38#
發(fā)表于 2025-3-28 03:47:16 | 只看該作者
39#
發(fā)表于 2025-3-28 06:40:46 | 只看該作者
40#
發(fā)表于 2025-3-28 14:21:01 | 只看該作者
Gamification: Analysis and Application, tasks. We analyse what are the psychological and social motivations of human beings and what game mechanics can help to satisfy these needs. In the same way, we propose a method for analysing the effectiveness of gamification based on a quality service model and the metrics associated with the prop
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