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Titlebook: New Trends in Interaction, Virtual Reality and Modeling; Victor M.R. Penichet,Antonio Pe?alver,José A. Gall Book 2013 Springer-Verlag Lond

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發(fā)表于 2025-3-21 18:27:05 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱New Trends in Interaction, Virtual Reality and Modeling
編輯Victor M.R. Penichet,Antonio Pe?alver,José A. Gall
視頻videohttp://file.papertrans.cn/666/665965/665965.mp4
概述Presents solutions to a number of Human-Computer Interaction issues in virtual and augmented reality.Includes evaluations and usability methods of numerous new interactive technologies.Introduces nove
叢書名稱Human–Computer Interaction Series
圖書封面Titlebook: New Trends in Interaction, Virtual Reality and Modeling;  Victor M.R. Penichet,Antonio Pe?alver,José A. Gall Book 2013 Springer-Verlag Lond
描述.The interaction between a user and a device forms the foundation of today’s application design. Covering the following topics: .A suite of five structural principles helping designers to structure their mockups;.An agile method for exploiting desktop eye tracker equipment in combination with mobile devices;.An approach to explore large-scale collections based on classification systems;.A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems;.A low-cost virtual reality system that provides highly satisfying virtual experiences;.Popular hardware and software tools and technologies for developing augmented and virtual reality applications;.An implementation to handle connectivity between virtual reality applications and SensAble? Technology Phantom Haptic Devices;.The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills;.Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing;.A method for applying gamification as a tool to improve the p
出版日期Book 2013
關(guān)鍵詞Design and Development of Interactive Systems; Human-Computer Interaction (HCI); Human-centred Design;
版次1
doihttps://doi.org/10.1007/978-1-4471-5445-7
isbn_softcover978-1-4471-7239-0
isbn_ebook978-1-4471-5445-7Series ISSN 1571-5035 Series E-ISSN 2524-4477
issn_series 1571-5035
copyrightSpringer-Verlag London 2013
The information of publication is updating

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A VRPN Server for Haptic Devices Using OpenHaptics 3.0,nder geometries, and report applied force, angle at contact point, Surface Contact Point (SCP), and Depth of Penetration (DOP) and (b) an upgrade of the Phantom dedicated VRPN class to handle haptic rendering using the OpenHaptics HLAPI to manage device state and force computation.
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Tangible User Interfaces: A New Trend in Interaction for Helping Children with Down Syndrome to Devhe tangible technology. Finally, the third stage consisted in the evaluation of a second prototype; this prototype was informed on the results of the preliminary evaluation and is more similar to the conceptual design.
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1571-5035 ods of numerous new interactive technologies.Introduces nove.The interaction between a user and a device forms the foundation of today’s application design. Covering the following topics: .A suite of five structural principles helping designers to structure their mockups;.An agile method for exploit
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Book 2013tural principles helping designers to structure their mockups;.An agile method for exploiting desktop eye tracker equipment in combination with mobile devices;.An approach to explore large-scale collections based on classification systems;.A framework based on the use of modeling and components comp
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Gamification: Analysis and Application,ame way, we propose a method for analysing the effectiveness of gamification based on a quality service model and the metrics associated with the properties of the playability as a measure of fun induced by the process of gamification.
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