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Titlebook: Mobile Persuasion Design; Changing Behaviour b Aaron Marcus Book 2015 Springer-Verlag London 2015 Information Architecture.Mobile Applicati

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書目名稱Mobile Persuasion Design
副標(biāo)題Changing Behaviour b
編輯Aaron Marcus
視頻videohttp://file.papertrans.cn/636/635453/635453.mp4
概述Detailed case studies of award-winning designs.Shows how to combine persuasion design with information design to change behaviour.Provides detailed competitive analysis of products
叢書名稱Human–Computer Interaction Series
圖書封面Titlebook: Mobile Persuasion Design; Changing Behaviour b Aaron Marcus Book 2015 Springer-Verlag London 2015 Information Architecture.Mobile Applicati
描述.Mobile Persuasion Design. presents ten conceptual design projects (or ‘Machines’) for new mobile application‘s (smartphone or tablet with Web portals) that combine theories of persuasion and information design to change people’s behaviour. .Areas such as the environment, health, learning and happiness are explored, looking at ways of marrying people’s wants and needs to make simple, usable and desirable mobile applications. A user-centred design approach has been used, adopting user experience (UX) methods, in-depth case studies and market analysis to see what a modern user needs from their mobile application. By applying concepts like persuasion theory and information architecture, try to find ways to satisfy these needs and positively change their user habits..In 2011, the Green, Health, and Money Machines won design awards in an international competition hosted by the International Institute for Information Design, Vienna..
出版日期Book 2015
關(guān)鍵詞Information Architecture; Mobile Applications; Persuasion Theory; User Experience (UX); User-Centred Des
版次1
doihttps://doi.org/10.1007/978-1-4471-4324-6
isbn_softcover978-1-4471-6987-1
isbn_ebook978-1-4471-4324-6Series ISSN 1571-5035 Series E-ISSN 2524-4477
issn_series 1571-5035
copyrightSpringer-Verlag London 2015
The information of publication is updating

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https://doi.org/10.1007/978-1-4471-4324-6Information Architecture; Mobile Applications; Persuasion Theory; User Experience (UX); User-Centred Des
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