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Titlebook: Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th International Conference; Elvira Popescu,Ana‘Belén Gil,Anna Ma

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樓主: CLIP
41#
發(fā)表于 2025-3-28 14:42:52 | 只看該作者
42#
發(fā)表于 2025-3-28 19:12:38 | 只看該作者
Electronic Test of Competence Administration: Qualitative Evaluation of Students’ Satisfaction on Tecators a valid and reliable tool to assess learning while providing students measurement of competencies and self-evaluation of gaps in knowledge. The aim of the study is to evaluate the satisfaction of the students over three years in the nursing bachelor’s degree program at the Sapienza University
43#
發(fā)表于 2025-3-29 00:11:42 | 只看該作者
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發(fā)表于 2025-3-29 06:41:10 | 只看該作者
Effectiveness of SaeboReJoyce in the Evaluation of the Improvement of the Occupational Performance i disease. Six patients with Parkinson’s disease were recruited between June 2018 and September 2018 from the Parkinson’s disease Outpatient Clinic of “Policlinico Umberto I” hospital in Rome. We assessed the effectiveness of SaeboReJoyce in evaluating the improvement of the occupational performance
45#
發(fā)表于 2025-3-29 08:10:03 | 只看該作者
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發(fā)表于 2025-3-29 14:54:12 | 只看該作者
47#
發(fā)表于 2025-3-29 19:04:47 | 只看該作者
The Importance of Spatial Abilities in Creativity and Their Assessment Through Tangible Interfacess considered for few gifted people..In this paper we examine the important relationship between creative thinking and spatial cognition, and how particular spatial skills can impact on some aspect of the creative process. Moreover, after a brief mention on the neural basis of creativity we present a
48#
發(fā)表于 2025-3-29 23:47:46 | 只看該作者
The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativityl creativity in Initial Training Education (ITE) contexts. The paper shows one of the outputs of the project, namely the Serious Game developed as a role-playing game where the game proposes a natural and realistic interaction with the class and poses the user (i.e. the teacher or a generic tutor) i
49#
發(fā)表于 2025-3-30 03:42:33 | 只看該作者
Enhancing Digital Creativity in Education: The Docent Project Approach competence in today work market, but in education context, convergent thinking is what is more rewarded. For this reason there is a gap between these dimensions (school and work) about creativity that can be covered adopting an educational approach promoting creativity, mainly in digital contexts.
50#
發(fā)表于 2025-3-30 06:50:37 | 只看該作者
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