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Titlebook: Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition; Ken Anjyo,Hiroyuki Ochiai Book 2017Latest edition Spri

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樓主: intern
21#
發(fā)表于 2025-3-25 04:38:43 | 只看該作者
Ken Anjyo,Hiroyuki Ochiaile, planet, poetry and play. The deadline is 2050, so we’re running out of time. Are you ready for an .extra-.ordinary adventure?..?..?..?.978-3-031-55379-0978-3-031-55377-6Series ISSN 2946-4838 Series E-ISSN 2946-4846
22#
發(fā)表于 2025-3-25 08:01:44 | 只看該作者
23#
發(fā)表于 2025-3-25 15:34:15 | 只看該作者
24#
發(fā)表于 2025-3-25 15:53:38 | 只看該作者
le, planet, poetry and play. The deadline is 2050, so we’re running out of time. Are you ready for an .extra-.ordinary adventure?..?..?..?.978-3-031-55379-0978-3-031-55377-6Series ISSN 2946-4838 Series E-ISSN 2946-4846
25#
發(fā)表于 2025-3-25 20:42:51 | 只看該作者
26#
發(fā)表于 2025-3-26 02:36:25 | 只看該作者
27#
發(fā)表于 2025-3-26 06:57:14 | 只看該作者
2469-4215 d researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation..978-3-031-01464-2978-3-031-02592-1Series ISSN 2469-4215 Series E-ISSN 2469-4223
28#
發(fā)表于 2025-3-26 10:05:34 | 只看該作者
2469-4215 familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation...This book, therefore, serves as a good guidepost
29#
發(fā)表于 2025-3-26 16:42:53 | 只看該作者
Rigid Transformation,nsformation. The totality of the non-flip rigid transformations constitutes a . which will be denoted by . where n is the dimension of the world where rigid bodies live (n = 2 or 3). So let’s start with 2D translation, a typical rigid transformation in R..
30#
發(fā)表于 2025-3-26 19:45:10 | 只看該作者
Exponential and Logarithm of Matrices,y task. These kinds of practical demands therefore have in– spired graphics researchers to explore new mathematical concepts and/or tools. Many works have been conducted in this direction, including skinning [Chaudhry2010, Lewis2000], cage-based deformation [Nieto2013], motion analysis and compression ([Alexa2002, Tournier2009], for in– stance).
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