找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Location-Based Gaming; Play in Public Space Dale Leorke Book 2019 The Editor(s) (if applicable) and The Author(s) 2019 urban planning.locat

[復(fù)制鏈接]
樓主: CLAST
11#
發(fā)表于 2025-3-23 10:10:37 | 只看該作者
Location-Based Gaming Apps and the Labour of Played within the imperatives of the app ecology, leading to a diminished potential for public engagement compared with earlier location-based games. Instead, I contend they reflect the growing conflation of work and play through ‘gamification’ and the digital game industry’s ‘capture’ of play.
12#
發(fā)表于 2025-3-23 17:13:28 | 只看該作者
Wayfinding and Codemaking in the City of Melbourneough auto-ethnographic observation and interviews with the designer and several players of the games, I reflect on the broader relationship between location-based games, their players, and the institutions and authorities that fund and enable them.
13#
發(fā)表于 2025-3-23 21:38:13 | 只看該作者
‘The City Becomes the Game’s Playground’: Discursive Claimsersive potential (including their lineage in the practices of the Situationist International, ., and parkour). The final section seeks to move beyond these discursive claims, arguing for an approach to studying location-based games that goes beyond the highly loaded—and often unempirical—pronouncements made about them.
14#
發(fā)表于 2025-3-24 00:49:48 | 只看該作者
Location-Based Gaming’s Second Phase (2008–Present)) and . (2016) to Kickstarter-funded games like .?(Six to Start & Naomi Alderman, 2012)—I outline how the affordances, constraints, and imperatives of the app ecology shape location-based games’ design.
15#
發(fā)表于 2025-3-24 05:37:08 | 只看該作者
Book 2019me designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circ
16#
發(fā)表于 2025-3-24 09:23:46 | 只看該作者
c discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circ978-981-13-4478-7978-981-13-0683-9
17#
發(fā)表于 2025-3-24 11:54:48 | 只看該作者
18#
發(fā)表于 2025-3-24 15:35:31 | 只看該作者
A Definition and Brief History of Location-Based Games (2001–08) concentrate primarily on the first ‘phase’ of location-based gaming (2001–08) during which the most prominent projects and scholarly texts about them emerged. I begin by situating location-based games within the broader history of experimentation with location-aware technologies and digital storyte
19#
發(fā)表于 2025-3-24 19:23:20 | 只看該作者
‘The City Becomes the Game’s Playground’: Discursive Claimsyers’ experiences of public space. The first claim concerns their potential to facilitate social interaction and chance encounters with strangers and other players. The second encompasses claims about their ability to reconfigure their?players’ relationships with the physical environment and everyda
20#
發(fā)表于 2025-3-24 23:23:22 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-5 15:41
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
东源县| 平顺县| 泰和县| 尼玛县| 久治县| 定襄县| 和龙市| 大丰市| 嵊州市| 武山县| 衡水市| 宁强县| 开封市| 漳浦县| 大埔区| 佛冈县| 二连浩特市| 闸北区| 同仁县| 湖州市| 苗栗市| 登封市| 洛南县| 桐庐县| 和田县| 永康市| 定西市| 南皮县| 武安市| 区。| 义马市| 昔阳县| 娱乐| 达尔| 固镇县| 措勤县| 沅陵县| 长海县| 常熟市| 惠东县| 麻阳|