找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Location-Based Gaming; Play in Public Space Dale Leorke Book 2019 The Editor(s) (if applicable) and The Author(s) 2019 urban planning.locat

[復(fù)制鏈接]
查看: 49133|回復(fù): 41
樓主
發(fā)表于 2025-3-21 16:56:22 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Location-Based Gaming
副標(biāo)題Play in Public Space
編輯Dale Leorke
視頻videohttp://file.papertrans.cn/588/587811/587811.mp4
概述First book to combine a theoretical and empirical analysis of location-based games, from their emergence in the early 2000s through to their current commercial and publicly-funded iterations.Provides
圖書封面Titlebook: Location-Based Gaming; Play in Public Space Dale Leorke Book 2019 The Editor(s) (if applicable) and The Author(s) 2019 urban planning.locat
描述Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media’ technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players’ location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like .Pokémon Go. and its incorporation into ‘smart city’ strategies..?.Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players’ engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circ
出版日期Book 2019
關(guān)鍵詞urban planning; location based gaming; Pokemon Go theory; play and public space; gaming interaction
版次1
doihttps://doi.org/10.1007/978-981-13-0683-9
isbn_softcover978-981-13-4478-7
isbn_ebook978-981-13-0683-9
copyrightThe Editor(s) (if applicable) and The Author(s) 2019
The information of publication is updating

書目名稱Location-Based Gaming影響因子(影響力)




書目名稱Location-Based Gaming影響因子(影響力)學(xué)科排名




書目名稱Location-Based Gaming網(wǎng)絡(luò)公開度




書目名稱Location-Based Gaming網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Location-Based Gaming被引頻次




書目名稱Location-Based Gaming被引頻次學(xué)科排名




書目名稱Location-Based Gaming年度引用




書目名稱Location-Based Gaming年度引用學(xué)科排名




書目名稱Location-Based Gaming讀者反饋




書目名稱Location-Based Gaming讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 22:55:40 | 只看該作者
978-981-13-4478-7The Editor(s) (if applicable) and The Author(s) 2019
板凳
發(fā)表于 2025-3-22 01:23:26 | 只看該作者
地板
發(fā)表于 2025-3-22 07:51:27 | 只看該作者
5#
發(fā)表于 2025-3-22 10:41:01 | 只看該作者
6#
發(fā)表于 2025-3-22 15:38:49 | 只看該作者
http://image.papertrans.cn/l/image/587811.jpg
7#
發(fā)表于 2025-3-22 18:32:31 | 只看該作者
Book 2019. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players’ location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like .Pok
8#
發(fā)表于 2025-3-23 01:17:09 | 只看該作者
A Definition and Brief History of Location-Based Games (2001–08)ation-based gaming’s early history, concentrating on seminal games such as . (Blast Theory & Mixed Reality Lab, 2001), . (It’s Alive!, 2001), and . (Newt Games, 2003). Lastly, I define the term itself, considering it alongside other prominent terms such as locative gaming, ubiquitous gaming, and pervasive gaming.
9#
發(fā)表于 2025-3-23 02:59:28 | 只看該作者
Urban Policy and Participatory Planning Location-Based Gamesof two participatory planning location-based games: . (2010) and . (2012), both designed by the Engagement Lab in Boston. Drawing on discussions of these games and an interview with the Engagement Lab’s director, I consider how their partnership with the city both enables and constrains these games’ goals and their players’ experiences.
10#
發(fā)表于 2025-3-23 09:28:49 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-5 15:35
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
措美县| 河津市| 龙海市| 聊城市| 泰和县| 达孜县| 苗栗县| 建瓯市| 托克托县| 宜兴市| 长乐市| 穆棱市| 绍兴市| 阿尔山市| 南涧| 灵丘县| 精河县| 罗山县| 兴化市| 武山县| 双流县| 庆元县| 甘孜县| 右玉县| 昭通市| 建德市| 若尔盖县| 徐水县| 龙海市| 简阳市| 景东| 于田县| 曲沃县| 曲阜市| 商南县| 汉阴县| 刚察县| 镇巴县| 吉隆县| 武汉市| 静乐县|