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Titlebook: Learning Through Teaching Mathematics; Development of Teach Roza Leikin,Rina Zazkis Book 2010 Springer Science+Business Media B.V. 2010 Alg

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發(fā)表于 2025-3-21 16:56:06 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Learning Through Teaching Mathematics
副標(biāo)題Development of Teach
編輯Roza Leikin,Rina Zazkis
視頻videohttp://file.papertrans.cn/583/582832/582832.mp4
概述Is innovative in its systematic view on teaching of mathematics as a source for teachers’ own learning.Contains interesting and challenging mathematical examples that teachers learned when they taught
叢書名稱Mathematics Teacher Education
圖書封面Titlebook: Learning Through Teaching Mathematics; Development of Teach Roza Leikin,Rina Zazkis Book 2010 Springer Science+Business Media B.V. 2010 Alg
描述The idea of teachers Learning through Teaching (LTT) – when presented to a na?ve bystander – appears as an oxymoron. Are we not supposed to learn before we teach? After all, under the usual circumstances, learning is the task for those who are being taught, not of those who teach. However, this book is about the learning of teachers, not the learning of students. It is an ancient wisdom that the best way to “truly learn” something is to teach it to others. Nevertheless, once a teacher has taught a particular topic or concept and, consequently, “truly learned” it, what is left for this teacher to learn? As evident in this book, the experience of teaching presents teachers with an exciting opp- tunity for learning throughout their entire career. This means acquiring a “better” understanding of what is being taught, and, moreover, learning a variety of new things. What these new things may be and how they are learned is addressed in the collection of chapters in this volume. LTT is acknowledged by multiple researchers and mathematics educators. In the rst chapter, Leikin and Zazkis review literature that recognizes this phenomenon and stress that only a small number of studies attend
出版日期Book 2010
關(guān)鍵詞Algebra; Mathematics Education; Teacher Knowledge; Teacher Learning; Teacher Practice; attention; geometry
版次1
doihttps://doi.org/10.1007/978-90-481-3990-3
isbn_softcover978-94-007-3246-9
isbn_ebook978-90-481-3990-3Series ISSN 1573-5990 Series E-ISSN 2543-0017
issn_series 1573-5990
copyrightSpringer Science+Business Media B.V. 2010
The information of publication is updating

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Ron Tzural theater or location-based entertainment contexts). . is a realized game enjoyed by players with varying degrees of performance experience, and won the Innovative Game Design track of the 2016 ACM Conference on Human Factors in Computing Systems (CHI) Student Game Competition.
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Roza Leikinduce a design and prototype of a tutorial game which will train users in the authoring of content for the Ensemble social physics engine. The game’s design is a response to the challenges revealed in our analysis and will be one of open-ended freedom of play, leveraging the playful experimentation o
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duce a design and prototype of a tutorial game which will train users in the authoring of content for the Ensemble social physics engine. The game’s design is a response to the challenges revealed in our analysis and will be one of open-ended freedom of play, leveraging the playful experimentation o
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Rina Zazkisannotation modules (such as speech acts and sentiment), topic discovery, communication network analysis, character personality profiles, and automated text and visualization generators. This emerging application prototype is developed and internally deployed in collaboration with analysts and resear
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Marcelo C. Borba,Rúbia B.A. Zulattock. The data collected so far suggest that children are 27% more excited when using the game application compared with the story driven one. Moreover, we find that children’s excitement peaks when encountering selected artefacts presented in the museum exhibit. Finally, children’s learning nearly do
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