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Titlebook: Learning Technology for Education Challenges; 7th International Wo Lorna Uden,Dario Liberona,Jozef Ristvej Conference proceedings 2018 Spri

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11#
發(fā)表于 2025-3-23 12:39:04 | 只看該作者
Conference proceedings 2018g environments; and mobile learning and MOOCs. LTEC 2018 examines how these technologies and pedagogical advances can be used to change the way teachers teach and students learn, while giving special emphasis to the pedagogically effective ways we can harness these new technologies in education..
12#
發(fā)表于 2025-3-23 13:52:58 | 只看該作者
13#
發(fā)表于 2025-3-23 21:32:49 | 只看該作者
Assessing Gamification Effects on E-learning Platforms: An Experimental Casel group of students. The impact on dropout rates and final grades were examined comparing the historical data with those obtained after implementing the games in the online platform. The results expose the direct positive relationship that gamification has on the efficiency of using online platforms.
14#
發(fā)表于 2025-3-23 22:29:37 | 只看該作者
Impact of an Introductory ERP Simulation Game on the Students’ Perception of SAP Usability, which is correlated with the positive effect of gamification that the workshop left on its participants. The results need to be confirmed further, because the preliminary study employs several limitations on the sample size, demographics and different versions of the SAP ERP software used in comparable studies.
15#
發(fā)表于 2025-3-24 04:06:05 | 只看該作者
16#
發(fā)表于 2025-3-24 07:53:52 | 只看該作者
Design and Application of a Creative Strategy Based on the Method of Problem-Based Learning (PBL) inf the traditional teaching, currently practiced, to a methodology that allows greater participation and responsibility by students in their own learning and presents an opportunity to develop creative skills. Finally, it presents a series of statistics and observations derived from the results of this work.
17#
發(fā)表于 2025-3-24 14:10:13 | 只看該作者
Use of , and , by Smartphone in the Classroom: The Design of a Methodological Proposalthe use of . and . tools through the smartphone and the Master Class, and on the other hand, to design a methodological proposal that includes these tools in an active methodology, in order to achieve a more meaningful and constructivist learning, enhancing the students’ knowledge acquisition.
18#
發(fā)表于 2025-3-24 17:44:04 | 只看該作者
Business Students’ Experience with Peer Gradinged more and harder than in other “traditional” courses. It was evident that students were learning through this peer assessment process, which gave their studies additional depth. Students left the course with a positive learning experience that might be used in other learning circumstances.
19#
發(fā)表于 2025-3-24 20:55:58 | 只看該作者
Citation Function Classification Based on Ontologies and Convolutional Neural Networksg techniques such as support vector machine and neural networks with a number of manually created features. The manual feature representation is time-consuming and error prone. To address these problems, we propose a citation function classification model by combining ontologies with convolutional n
20#
發(fā)表于 2025-3-25 01:37:35 | 只看該作者
Try to See It My Way - How Students View the Use of Lecture Captures and to understand their views of the benefits of the system. Although perspectives on the use of these video resources differ between students and staff, when asked to confront and respond to concerns expressed by lecturers, the students showed a level of maturity and understanding in their apprec
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