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Titlebook: Learn Unity 2017 for iOS Game Development; Create Amazing 3D Ga Allan Fowler,Philip Chu Book 2017Latest edition Allan Fowler and Philip Chu

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樓主: implicate
51#
發(fā)表于 2025-3-30 09:12:07 | 只看該作者
https://doi.org/10.1007/978-1-4842-3174-6graphics programming; game programming; Unity 5; iOS; mobile app development
52#
發(fā)表于 2025-3-30 15:35:36 | 只看該作者
53#
發(fā)表于 2025-3-30 19:09:25 | 只看該作者
54#
發(fā)表于 2025-3-30 21:40:35 | 只看該作者
,Let’s Roll! Physics and Controls,ore than ten years ago and ported to Unity just a few years ago. HyperBowl has a unique be-the-ball gameplay where the player constantly rolls the ball around a 3D environment to reach the pins. The bowling game constructed in this book will be much simpler but feature the same style of control.
55#
發(fā)表于 2025-3-31 02:49:32 | 只看該作者
Optimization,nearly the end of this book. In this chapter, you’ll optimize your bowling app and go over the precursors to that process, establishing the target performance and measuring the current performance. The project for this chapter on http://learnunity4.com/ contains the optimized scripts and optimization helper scripts developed in this chapter.
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