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Titlebook: Learn Unity 2017 for iOS Game Development; Create Amazing 3D Ga Allan Fowler,Philip Chu Book 2017Latest edition Allan Fowler and Philip Chu

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發(fā)表于 2025-3-21 19:04:48 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱Learn Unity 2017 for iOS Game Development
副標(biāo)題Create Amazing 3D Ga
編輯Allan Fowler,Philip Chu
視頻videohttp://file.papertrans.cn/583/582640/582640.mp4
概述Build, debug and test a Unity iOS game.Process touch, accelerometer and gyroscope input.Promote your app and track its revenue
圖書(shū)封面Titlebook: Learn Unity 2017 for iOS Game Development; Create Amazing 3D Ga Allan Fowler,Philip Chu Book 2017Latest edition Allan Fowler and Philip Chu
描述Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer..You‘ll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue..Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then .Learn Unity 5 for iOS Game Development .has exactly what you need..What You‘ll Learn.How to include iAds.How to integrate Game Center leaderboards and achievements.How to profile and optimize performance.Who This Book Is For.iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices..
出版日期Book 2017Latest edition
關(guān)鍵詞graphics programming; game programming; Unity 5; iOS; mobile app development
版次2
doihttps://doi.org/10.1007/978-1-4842-3174-6
isbn_softcover978-1-4842-3173-9
isbn_ebook978-1-4842-3174-6
copyrightAllan Fowler and Philip Chu 2017
The information of publication is updating

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,Let’s Roll! Physics and Controls,ore than ten years ago and ported to Unity just a few years ago. HyperBowl has a unique be-the-ball gameplay where the player constantly rolls the ball around a 3D environment to reach the pins. The bowling game constructed in this book will be much simpler but feature the same style of control.
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,Let’s Play! Scripting the Game,ng pins (or rather, the barrels added in the previous chapter), game controls, and game physics. But it’s still more a toy than a game since it lacks game rules and scoring. That will be remedied in this chapter with a healthy dose of scripting. Most of that will take place in the game controller sc
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Optimization,nearly the end of this book. In this chapter, you’ll optimize your bowling app and go over the precursors to that process, establishing the target performance and measuring the current performance. The project for this chapter on http://learnunity4.com/ contains the optimized scripts and optimizatio
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puter aids are becoming indispensable in physicians’ decision-making based on medical images. Computer-aided diagnosis (CAD) has been investigated and becomes an active research area in medical imaging. CAD is defined as detection and/or diagnosis made by a radiologist/physician who takes into accou
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