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Titlebook: Language, Education and Technology; Steven Thorne,Stephen May Living reference work 20200th edition

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樓主: Monsoon
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發(fā)表于 2025-3-28 18:12:17 | 只看該作者
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發(fā)表于 2025-3-28 22:04:07 | 只看該作者
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發(fā)表于 2025-3-29 02:48:23 | 只看該作者
Critical Approaches to Online Intercultural Language Education,change. The origins of online intercultural language education lie in a critical view of the traditional language classroom. As the practice has evolved, several researchers have adopted a critical approach, questioning the many assumptions that have become ingrained in foreign and online intercultu
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發(fā)表于 2025-3-29 05:47:11 | 只看該作者
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發(fā)表于 2025-3-29 09:05:12 | 只看該作者
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發(fā)表于 2025-3-29 13:48:06 | 只看該作者
Digital Games and Second Language Learning,ars for their potential to enhance the language learning experience, both inside and outside the classroom. Review studies from general education have confirmed that “playing computer games is linked to a range of perceptual, cognitive, behavioral, affective and motivational impacts and outcomes” (C
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發(fā)表于 2025-3-29 18:31:36 | 只看該作者
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發(fā)表于 2025-3-29 20:52:05 | 只看該作者
Distance Education for Second and Foreign Language Learning,ats. This article provides an overview of best practices with these new digitally enhanced learning spaces that respond to greater student autonomy and the search for increased access to the authentic cultural materials for all world languages. Online language learning must also focus on the student
49#
發(fā)表于 2025-3-30 02:01:39 | 只看該作者
Ecologies of Digital Literacies: Implications for Education,s part of ecologies of communicative practices, and draws out the implications of this work for education. Early contributions are summarized, including analyses of hypertext and multimodality and debates around the extent to which language online changed from more speech-like to more writing-like f
50#
發(fā)表于 2025-3-30 06:30:23 | 只看該作者
Educationally Designed Game Environments and Feedback,rough purposeful instructional design, learners’ engagement in the process of developing skills in a second or foreign language (L2). By reviewing the existing research literature, it fleshes out the idea that gameful feedback may be a powerful design element for engendering participant engagement i
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