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Titlebook: Interactive Storytelling; 16th International C Lissa Holloway-Attaway,John T. Murray Conference proceedings 2023 The Editor(s) (if applicab

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發(fā)表于 2025-3-30 08:28:10 | 只看該作者
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發(fā)表于 2025-3-30 14:18:13 | 只看該作者
Fighting Against Hate Speech: A Case for Harnessing Interactive Digital Counter-Narrativese Digital Counter-Narratives (IDCN), highlighting the limited research in this area. Drawing inspiration from two cases studies and other examples from the literature, the article explores the unique ways digital media have been used to address HS through counter-narratives. By incorporating princip
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發(fā)表于 2025-3-30 20:32:22 | 只看該作者
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發(fā)表于 2025-3-30 22:45:43 | 只看該作者
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發(fā)表于 2025-3-31 03:55:25 | 只看該作者
Prompt Engineering for?Narrative Choice Generation terms of their potential for generating reasonable character choices as well as subsequent decisions and consequences given a narrative context. We use recent (not yet available for LLM training) film plot excerpts as an example initial narrative context and explore how different prompt formats mig
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發(fā)表于 2025-3-31 08:36:15 | 只看該作者
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發(fā)表于 2025-3-31 09:56:50 | 只看該作者
Discovering IDN Authoring Strategies: Novices Anchor Choice Design Through Character Development witing, with a focus on the player’s perspective. Yet, we know little about student designers’ IDN composing processes, such as how they use digital techniques (like branching) and develop narrative qualities, like character, to create multiple story trajectories for player engagement. Novices’ uptake
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發(fā)表于 2025-3-31 16:16:56 | 只看該作者
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