找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Interactive Multimedia Learning; Using Social Media f Johannes Konert Book 2015 Springer International Publishing Switzerland 2015 Content

[復制鏈接]
查看: 32891|回復: 43
樓主
發(fā)表于 2025-3-21 18:05:12 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Interactive Multimedia Learning
副標題Using Social Media f
編輯Johannes Konert
視頻videohttp://file.papertrans.cn/471/470521/470521.mp4
概述Nominated as an outstanding PhD thesis by Technische Universitaet Darmstadt, Germany.Presents cutting-edge research in the field of social serious games.Describes an interdisciplinary approach to addr
叢書名稱Springer Theses
圖書封面Titlebook: Interactive Multimedia Learning; Using Social Media f Johannes Konert Book 2015 Springer International Publishing Switzerland 2015 Content
描述.This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT system
出版日期Book 2015
關鍵詞Content Integration; Game Adaptation; Game Context Mapping; Learning Group Formation Problem; Metrics fo
版次1
doihttps://doi.org/10.1007/978-3-319-10256-6
isbn_softcover978-3-319-38480-1
isbn_ebook978-3-319-10256-6Series ISSN 2190-5053 Series E-ISSN 2190-5061
issn_series 2190-5053
copyrightSpringer International Publishing Switzerland 2015
The information of publication is updating

書目名稱Interactive Multimedia Learning影響因子(影響力)




書目名稱Interactive Multimedia Learning影響因子(影響力)學科排名




書目名稱Interactive Multimedia Learning網(wǎng)絡公開度




書目名稱Interactive Multimedia Learning網(wǎng)絡公開度學科排名




書目名稱Interactive Multimedia Learning被引頻次




書目名稱Interactive Multimedia Learning被引頻次學科排名




書目名稱Interactive Multimedia Learning年度引用




書目名稱Interactive Multimedia Learning年度引用學科排名




書目名稱Interactive Multimedia Learning讀者反饋




書目名稱Interactive Multimedia Learning讀者反饋學科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權限
沙發(fā)
發(fā)表于 2025-3-21 23:05:44 | 只看該作者
978-3-319-38480-1Springer International Publishing Switzerland 2015
板凳
發(fā)表于 2025-3-22 03:24:41 | 只看該作者
Interactive Multimedia Learning978-3-319-10256-6Series ISSN 2190-5053 Series E-ISSN 2190-5061
地板
發(fā)表于 2025-3-22 04:33:02 | 只看該作者
Johannes KonertNominated as an outstanding PhD thesis by Technische Universitaet Darmstadt, Germany.Presents cutting-edge research in the field of social serious games.Describes an interdisciplinary approach to addr
5#
發(fā)表于 2025-3-22 09:26:25 | 只看該作者
6#
發(fā)表于 2025-3-22 13:33:39 | 只看該作者
Implemented Scenarios and Evaluation Results,ribed below. The implementation was realized to investigate the acceptance of the conceptualized components by end-users, evaluate their impact on knowledge exchange and user experience, and finally, in the case of the group formation algorithm, to conduct a comparison with algorithms from related work.
7#
發(fā)表于 2025-3-22 20:42:09 | 只看該作者
2190-5053 erious games.Describes an interdisciplinary approach to addr.This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, re
8#
發(fā)表于 2025-3-22 22:17:53 | 只看該作者
9#
發(fā)表于 2025-3-23 04:39:37 | 只看該作者
Related Work,s and social media (illustrated in Fig.?.). Each section will introduce the terms and models of pedagogy, serious games, and social media in the opening of each respective part. Finally, the chapter concludes with the key aspects to be addressed in the following chapters.
10#
發(fā)表于 2025-3-23 07:17:01 | 只看該作者
 關于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結 SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-1-19 18:15
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權所有 All rights reserved
快速回復 返回頂部 返回列表
威宁| 连城县| 五华县| 汶川县| 密云县| 文登市| 沂源县| 溧阳市| 成安县| 浪卡子县| 光泽县| 佛学| 电白县| 延寿县| 梁平县| 阿荣旗| 贵州省| 石门县| 同仁县| 揭东县| 平定县| 阳东县| 洞口县| 交口县| 东海县| 昌邑市| 乃东县| 长治市| 新宾| 遵化市| 宿迁市| 东丽区| 平乐县| 茂名市| 峡江县| 天峨县| 绥宁县| 泰宁县| 宜阳县| 西乡县| 剑川县|