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Titlebook: Human-Technology Interaction; Shaping the Future o Carsten R?cker,Sebastian Büttner Book 2023 The Editor(s) (if applicable) and The Author(

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發(fā)表于 2025-3-28 16:15:11 | 只看該作者
https://doi.org/10.1007/978-1-4302-1083-2 in the sensitive field of laboratory data. The results revealed that users’ attitude toward laboratory 4.0 is heavily affected by users’ perceived usefulness which, in turn, impacts the intention to use laboratory 4.0. By determining the total effects, perceived usefulness is the most important fac
42#
發(fā)表于 2025-3-28 19:46:29 | 只看該作者
Mei-ling Wang,Shuo Zhang,Xiao-wan Wangand challenges for evaluating the interface. On the one hand, the article provides an overview of Industrial User Interfaces—from shop floor to strategic dimensions of production—and examples of the breadth of future Industrial User Interfaces (e.g., computer, VR, or Human-Robot-Interaction). On the
43#
發(fā)表于 2025-3-29 02:53:18 | 只看該作者
44#
發(fā)表于 2025-3-29 06:20:25 | 只看該作者
Digital Assembly Assistance Systems: Methods, Technologies and Implementation Strategies,t on success and therefore ought to be ascertained and incorporated in design. Finally, specific assistive inspection and learning technologies are presented, which facilitate the implementation of assembly assistance systems compliant with human factors standards. Specific examples from industrial
45#
發(fā)表于 2025-3-29 07:28:14 | 只看該作者
Cognitive Operator Support in the Manufacturing Industry - Three Tools to Help SMEs Select, Test anond tool is a short test of the selected technology on the shop floor. This allows companies to gain experience with a technology and form a better opinion. The third tool is a business case evaluation, which is described and illustrated by industrial use cases. Finally, lessons learned and suggesti
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發(fā)表于 2025-3-29 13:23:16 | 只看該作者
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發(fā)表于 2025-3-29 17:36:43 | 只看該作者
48#
發(fā)表于 2025-3-29 20:06:33 | 只看該作者
Designing User-Guidance for eXtendend Reality Interfaces in Industrial Environments,uitable for XR. Examples include mobile and wearable devices as well as virtual and augmented reality. There is still a lack of standards and best-practices regarding the design of XR interfaces, especially when interaction and data visualization techniques are required to support work across differ
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發(fā)表于 2025-3-30 02:05:51 | 只看該作者
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發(fā)表于 2025-3-30 05:29:15 | 只看該作者
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