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Titlebook: Human-Technology Interaction; Shaping the Future o Carsten R?cker,Sebastian Büttner Book 2023 The Editor(s) (if applicable) and The Author(

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發(fā)表于 2025-3-21 16:06:22 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱Human-Technology Interaction
副標(biāo)題Shaping the Future o
編輯Carsten R?cker,Sebastian Büttner
視頻videohttp://file.papertrans.cn/430/429781/429781.mp4
概述Describes methods and case studies on the use of new forms of interaction in production environments.Contains an interdisciplinary overview of very recent research work in the field of human-technolog
圖書(shū)封面Titlebook: Human-Technology Interaction; Shaping the Future o Carsten R?cker,Sebastian Büttner Book 2023 The Editor(s) (if applicable) and The Author(
描述.Digitalization and automation are leading to fundamental changes in the industrial landscape. In the German-speaking countries, this development is often summarized under the term Industry 4.0. Simultaneously, interaction technologies have made huge developments in the last decades. The use of mobile devices and touch screens is ubiquitous, augmented and virtual reality technologies have made their way into the market and new interaction concepts have become established. While new interaction technologies offer new possibilities for organizing or executing work in the context of Industry 4.0, the transformation of industrial processes also creates a need for new work practices...This book sheds light on the interplay of Industry 4.0 and new interaction technologies. It presents selected research articles on the topic of Human-Technology Interaction in the context of Industry 4.0. Researchers from various disciplines present the current state of research with regard to futureinteractions with production environments to develop a common vision of how to design future interactions in the industrial domain...In this context, various topics are covered: a detailed overview on assistive
出版日期Book 2023
關(guān)鍵詞Human Machine Interface; Industry 4; 0; Human-Computer Interaction; Human-Centered Design; Industrial Use
版次1
doihttps://doi.org/10.1007/978-3-030-99235-4
isbn_softcover978-3-030-99237-8
isbn_ebook978-3-030-99235-4
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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發(fā)表于 2025-3-21 23:46:54 | 只看該作者
Messfehler und Qualit?tskontrollechanging work parameters. Innovative HCI technologies and systems help assemblers perform their jobs with digital assembly assistance systems integrated in their workstations. This chapter surveys current technological building blocks, methods and implementation strategies for the design and develop
板凳
發(fā)表于 2025-3-22 04:22:57 | 只看該作者
Indizierung nach der Unternehmensart,ye displays and augmented and mixed reality, the operator receives digital information and instructions to help the operator learn, and work efficiently and accurately. Companies, especially SMEs, often have difficulty deciding whether cognitive operator support technology can help them, which speci
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Wissenschaftsjahr 2008 — Die Mathematiksical machines digital content becomes increasingly significant. Examples of such digital content include not only the necessary information to control the production, but also digital instructions and product information, information derived from embedded sensors or predictive models, as wells as d
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發(fā)表于 2025-3-23 01:09:59 | 只看該作者
1/N-Expansion in Quantum Mechanics,late. Unfortunately, the accumulated knowledge disappears when workers leave the company. Methods to record and transfer assembly knowledge between workers rarely exist due to the time-consuming documentation of assembly steps. This paper presents Lenssembly, a mobile augmented reality system utiliz
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,Innen – aussen / privat – ?ffentlich,rpose-built sensor platforms, advanced data capture and analytic capabilities, and Augmented Reality (AR) and Virtual Reality (VR). Recognizing that technology fundamentally changes the nature of work, we need to understand how these kinds of tools are affecting organizational structures and skill r
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發(fā)表于 2025-3-23 09:14:04 | 只看該作者
https://doi.org/10.1057/9780230510630n has been established in pedagogy or health more than two decades ago, its transgression to the industrial domain started around the year 2010. A discussion of production-specific requirements and the psychological background provide an overview on production-oriented gamified solutions in recent y
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