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Titlebook: Human-Computer Interaction. Theory, Design, Development and Practice; 18th International C Masaaki Kurosu Conference proceedings 2016 Sprin

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發(fā)表于 2025-3-21 18:21:49 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱Human-Computer Interaction. Theory, Design, Development and Practice
副標(biāo)題18th International C
編輯Masaaki Kurosu
視頻videohttp://file.papertrans.cn/430/429741/429741.mp4
概述Includes supplementary material:
叢書(shū)名稱Lecture Notes in Computer Science
圖書(shū)封面Titlebook: Human-Computer Interaction. Theory, Design, Development and Practice; 18th International C Masaaki Kurosu Conference proceedings 2016 Sprin
描述.The 3-volume set LNCS 9731, 9732, and 9733 constitutes the refereed proceedings of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016. The total of 1287 papers and 186 posters presented at the HCII 2016 conferences and were carefully reviewed and selected from 4354 submissions..The papers thoroughly cover the entire?field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The volumes constituting the full 27-volume set of the conference proceedings..
出版日期Conference proceedings 2016
關(guān)鍵詞adaptive user interface; cloud computing; design methods; education; semantic Web
版次1
doihttps://doi.org/10.1007/978-3-319-39510-4
isbn_softcover978-3-319-39509-8
isbn_ebook978-3-319-39510-4Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer International Publishing Switzerland 2016
The information of publication is updating

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https://doi.org/10.1007/978-3-662-10807-9w of related literature and discusses the new opportunities and challenges. Most of existing studies examined VR as an assessment method rather than a training/exercise method. Nevertheless, promising cases and positive preliminary results have been shown. Considering the increasing need for self-ad
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Holger Clemens Hinz,Wilhelm Schmeisserm elementary services. These functional services contain elementary interactions and configuration data. Thus, the expert, involved in coding, avoids a lot of errors related to the interpretation of the functional specifications. Our aim is to capture expert knowledge on the system being designed in
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,Anspruchsloses für den Anfang,roducts. The research outcomes could provide the design of interaction with a point of view different from the past cognition theory and present the originality and the aesthetic interaction in interdisciplinary research.
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Virtual Reality Applications in Rehabilitationw of related literature and discusses the new opportunities and challenges. Most of existing studies examined VR as an assessment method rather than a training/exercise method. Nevertheless, promising cases and positive preliminary results have been shown. Considering the increasing need for self-ad
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UserX Story: Incorporating UX Aspects into User Stories Elaborations. In the second step, we proposed together with both teams - UX and agile - a grammar to UserX Story incorporating two concepts of UX: personas and Nielsen’s heuristics. In the third step, six product owners were invited to implement the UserX Stories in real projects. After that, we interviewed th
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