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Titlebook: Human-Computer Interaction. Theories, Methods, and Tools; 16th International C Masaaki Kurosu Conference proceedings 2014 Springer Internat

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發(fā)表于 2025-3-23 10:30:15 | 只看該作者
https://doi.org/10.1007/978-3-642-67546-1icipatory design and ethnographic based approaches. Based on this review, we outline implications for the use of these methodologies in conjunction with an emergent design stance. Adopting such a stance is in line with both the exploratory way in which users embrace technology and the strong accepta
12#
發(fā)表于 2025-3-23 16:44:15 | 只看該作者
https://doi.org/10.1007/978-3-531-90299-9rough different devices, and in quite different and complex contexts. In the last years, the HCI research community has devoting attention to the subject of values, pointing out to the need for placing values in the core of technology design, and for studies that support researchers, designers and p
13#
發(fā)表于 2025-3-23 20:03:56 | 只看該作者
https://doi.org/10.1007/978-3-531-19823-1g the combination of user-experience and psychology. The present research aims to define 3D aesthetic experience and the relation of HCI (Human-Computer Interaction) through a theoretical model delivering new insights on the process of 3D avatars’ design..There is limited research about the procedur
14#
發(fā)表于 2025-3-23 23:34:35 | 只看該作者
Die Kommunikation mit ikonischen Zeichen, A survey on either side of the boundary between logical and bodily domain reveals interdependencies, contradictions, ideological positions and approaches towards a creative process of user interaction. Based on considerations about creation, relevance and appreciation of visual expression regarding
15#
發(fā)表于 2025-3-24 03:40:38 | 只看該作者
Beschreibung von Umsetzungszusammenh?ngenraction design. We try to apply performance techniques and elements from dynamic art forms in the design process of interactive art installations for public spaces. Currently we try not to identify new technologies; instead we investigate how the installation would blossom when approached from a per
16#
發(fā)表于 2025-3-24 08:37:41 | 只看該作者
17#
發(fā)表于 2025-3-24 14:08:26 | 只看該作者
,Einführen einer Feedback-Kultur,through the use of surveys, how HCI has been taught in Brazil. So far, two reports on HCI education profile in Brazil have been presented: one from 2009 that described HCI courses being taught, and another from 2012 that was in response to a SIGCHI demand and targeted a broader audience, not taking
18#
發(fā)表于 2025-3-24 18:47:57 | 只看該作者
Psychological Personas for Universal User Modeling in Human-Computer Interaction, available techniques need human interaction, is a psychologist examining a profile or usability expert capturing information about user’s group. In this situation, data collection and analysis require a large effort and cost to make the purpose of knowing the user needs. This paper aims to create
19#
發(fā)表于 2025-3-24 22:47:38 | 只看該作者
Immediacy in User Interfaces: An Activity Theoretical Approachso-called ‘user-friendly’ technical artefacts, the term intuitive often turns up in the human-computer interaction (HCI) discourse, as a kind of buzzword. The problem with the term . is that it lacks a sufficient level of precision, and could very well mean different things to different people. This
20#
發(fā)表于 2025-3-25 01:51:41 | 只看該作者
The Resilience of Analog Tools in Creative Work Practices: A Case Study of LEGO Future Lab’s Team inoject IdeaGarden, which explores digital platforms for creative collaboration. The findings in a case study of LEGO? Future Lab, one of LEGO Group’s largest innovation departments, show a preference for analog tools over digital in the creative process. This points towards a general need for tangibl
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