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Titlebook: Human-Computer Interaction – INTERACT 2015; 15th IFIP TC 13 Inte Julio Abascal,Simone Barbosa,Marco Winckler Conference proceedings 2015 IF

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41#
發(fā)表于 2025-3-28 15:55:08 | 只看該作者
42#
發(fā)表于 2025-3-28 22:17:19 | 只看該作者
Mindful Gaming: How Digital Games Can Improve Mindfulness,owever, less research has been devoted to investigating how digital games can enable and facilitate mindfulness training. This study demonstrates how mindfulness can be improved by using technology, in particular digital games. Based on the work of Bergomi et al. [.], mindfulness is defined as an in
43#
發(fā)表于 2025-3-29 00:48:22 | 只看該作者
The Affordances of Broken Affordances,d Nardi’s notion of instrumental affordance, we investigate what it means to break an affordance, and the two ensuing questions we deem most important: how users may (i) achieve their goals in the presence of such broken affordances, and may (ii) repurpose or otherwise interact with artefacts with b
44#
發(fā)表于 2025-3-29 04:33:24 | 只看該作者
,Deploying Robots in a Production Environment: A Study on Temporal Transitions of Workers’ Experiencments. Taking a temporal perspective on workers’ experiences with robots, we explored expectations and general attitudes as well as actual feelings and reflections regarding the deployment of robots in a semiconductor factory. To evoke reports on workers’ experiences, we applied a narrative intervie
45#
發(fā)表于 2025-3-29 07:51:25 | 只看該作者
46#
發(fā)表于 2025-3-29 12:09:45 | 只看該作者
,It’s Not the Way You Look, It’s How You Move: Validating a General Scheme for Robot Affective Behavd validation of a general scheme for creating emotionally expressive behaviours for robots, in order that people might better interpret how a robot collaborator is succeeding or failing in its work. It exemplifies a unified approach to creating robot behaviours for two very different robot forms, ba
47#
發(fā)表于 2025-3-29 17:36:55 | 只看該作者
48#
發(fā)表于 2025-3-29 21:29:23 | 只看該作者
In-Situ Occlusion Resolution for Hybrid Tabletop Environments,ted tabletops with interactive top-projection to turn the physical object’s surface into peripheral displays. These displays are used to resolve occlusion in situ without the need to use additional tabletop display space and keeping the spatial perception of the occluded objects. We contribute a vis
49#
發(fā)表于 2025-3-30 03:33:11 | 只看該作者
50#
發(fā)表于 2025-3-30 05:08:16 | 只看該作者
0302-9743 e and ubiquitous interaction; multi-screenvisualization and large screens; participatory design; pointing and gestureinteraction; and social interaction..978-3-319-22697-2978-3-319-22698-9Series ISSN 0302-9743 Series E-ISSN 1611-3349
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