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Titlebook: Human-Computer Interaction – INTERACT 2015; 15th IFIP TC 13 Inte Julio Abascal,Simone Barbosa,Marco Winckler Conference proceedings 2015 IF

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21#
發(fā)表于 2025-3-25 03:51:20 | 只看該作者
https://doi.org/10.1007/978-3-658-15567-4s and similarities between international users. As a result, international user studies have become more common. However, they still pose a challenge for most companies. In this paper, we present the results of an empirical investigation of how companies conduct international user studies. We descri
22#
發(fā)表于 2025-3-25 09:36:18 | 只看該作者
23#
發(fā)表于 2025-3-25 11:38:55 | 只看該作者
,Einleitung: Vertrauen und Glaubwürdigkeit,owever, less research has been devoted to investigating how digital games can enable and facilitate mindfulness training. This study demonstrates how mindfulness can be improved by using technology, in particular digital games. Based on the work of Bergomi et al. [.], mindfulness is defined as an in
24#
發(fā)表于 2025-3-25 16:06:02 | 只看該作者
https://doi.org/10.1007/978-3-658-20077-0d Nardi’s notion of instrumental affordance, we investigate what it means to break an affordance, and the two ensuing questions we deem most important: how users may (i) achieve their goals in the presence of such broken affordances, and may (ii) repurpose or otherwise interact with artefacts with b
25#
發(fā)表于 2025-3-25 20:45:36 | 只看該作者
26#
發(fā)表于 2025-3-26 02:06:09 | 只看該作者
27#
發(fā)表于 2025-3-26 04:30:05 | 只看該作者
28#
發(fā)表于 2025-3-26 12:14:15 | 只看該作者
29#
發(fā)表于 2025-3-26 15:48:50 | 只看該作者
Vertrauensinstanzen im Gesundheitskontext,ted tabletops with interactive top-projection to turn the physical object’s surface into peripheral displays. These displays are used to resolve occlusion in situ without the need to use additional tabletop display space and keeping the spatial perception of the occluded objects. We contribute a vis
30#
發(fā)表于 2025-3-26 18:29:29 | 只看該作者
Henning Nuissl,Anna Schwarz,Michael Thomaslly varying interaction tasks and collaborative needs. We present the design and implementation of a set of . prototypes and discuss a technique that allows . to augment its visual content in order to provide motion cues to users. We outline a set of interaction scenarios using single and multiple .
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