找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Human-Computer Interaction – INTERACT 2015; 15th IFIP TC 13 Inte Julio Abascal,Simone Barbosa,Marco Winckler Conference proceedings 2015 IF

[復(fù)制鏈接]
樓主: 我沒有辱罵
21#
發(fā)表于 2025-3-25 03:51:20 | 只看該作者
https://doi.org/10.1007/978-3-658-15567-4s and similarities between international users. As a result, international user studies have become more common. However, they still pose a challenge for most companies. In this paper, we present the results of an empirical investigation of how companies conduct international user studies. We descri
22#
發(fā)表于 2025-3-25 09:36:18 | 只看該作者
23#
發(fā)表于 2025-3-25 11:38:55 | 只看該作者
,Einleitung: Vertrauen und Glaubwürdigkeit,owever, less research has been devoted to investigating how digital games can enable and facilitate mindfulness training. This study demonstrates how mindfulness can be improved by using technology, in particular digital games. Based on the work of Bergomi et al. [.], mindfulness is defined as an in
24#
發(fā)表于 2025-3-25 16:06:02 | 只看該作者
https://doi.org/10.1007/978-3-658-20077-0d Nardi’s notion of instrumental affordance, we investigate what it means to break an affordance, and the two ensuing questions we deem most important: how users may (i) achieve their goals in the presence of such broken affordances, and may (ii) repurpose or otherwise interact with artefacts with b
25#
發(fā)表于 2025-3-25 20:45:36 | 只看該作者
26#
發(fā)表于 2025-3-26 02:06:09 | 只看該作者
27#
發(fā)表于 2025-3-26 04:30:05 | 只看該作者
28#
發(fā)表于 2025-3-26 12:14:15 | 只看該作者
29#
發(fā)表于 2025-3-26 15:48:50 | 只看該作者
Vertrauensinstanzen im Gesundheitskontext,ted tabletops with interactive top-projection to turn the physical object’s surface into peripheral displays. These displays are used to resolve occlusion in situ without the need to use additional tabletop display space and keeping the spatial perception of the occluded objects. We contribute a vis
30#
發(fā)表于 2025-3-26 18:29:29 | 只看該作者
Henning Nuissl,Anna Schwarz,Michael Thomaslly varying interaction tasks and collaborative needs. We present the design and implementation of a set of . prototypes and discuss a technique that allows . to augment its visual content in order to provide motion cues to users. We outline a set of interaction scenarios using single and multiple .
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-14 06:23
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
平定县| 福海县| 大竹县| 平舆县| 郎溪县| 翼城县| 来安县| 阳春市| 靖远县| 涟水县| 安阳市| 临澧县| 新丰县| 乡城县| 巴青县| 永德县| 石嘴山市| 罗城| 台中县| 深泽县| 澄江县| 隆回县| 清水河县| 榆林市| 雅江县| 修武县| 准格尔旗| 昭平县| 诸暨市| 雅江县| 紫云| 兰溪市| 龙山县| 越西县| 鸡泽县| 罗山县| 桂东县| 利川市| 康定县| 康马县| 康乐县|