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Titlebook: Human-Computer Interaction; 4th Iberoamerican Wo Vanessa Agredo-Delgado,Pablo H. Ruiz Conference proceedings 2019 Springer Nature Switzerla

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書目名稱Human-Computer Interaction
副標(biāo)題4th Iberoamerican Wo
編輯Vanessa Agredo-Delgado,Pablo H. Ruiz
視頻videohttp://file.papertrans.cn/430/429661/429661.mp4
叢書名稱Communications in Computer and Information Science
圖書封面Titlebook: Human-Computer Interaction; 4th Iberoamerican Wo Vanessa Agredo-Delgado,Pablo H. Ruiz Conference proceedings 2019 Springer Nature Switzerla
描述.This book constitutes the thoroughly refereed proceedings of the 4th?Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2018, held in Popayán, Colombia, in April 2018.. .The 18 full papers presented in this volume were carefully reviewed and selected from 83 submissions. The papers are dealing with topics such as?emotional interfaces, HCI and videogames, computational thinking, collaborative systems, software engineering and ICT in education..
出版日期Conference proceedings 2019
關(guān)鍵詞collaborative learning; gamification; computational thinking; IT in education; collaborative systems; sof
版次1
doihttps://doi.org/10.1007/978-3-030-05270-6
isbn_softcover978-3-030-05269-0
isbn_ebook978-3-030-05270-6Series ISSN 1865-0929 Series E-ISSN 1865-0937
issn_series 1865-0929
copyrightSpringer Nature Switzerland AG 2019
The information of publication is updating

書目名稱Human-Computer Interaction影響因子(影響力)




書目名稱Human-Computer Interaction影響因子(影響力)學(xué)科排名




書目名稱Human-Computer Interaction網(wǎng)絡(luò)公開(kāi)度




書目名稱Human-Computer Interaction網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書目名稱Human-Computer Interaction被引頻次




書目名稱Human-Computer Interaction被引頻次學(xué)科排名




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ChildProgramming Evolution, A Method to Increase the Computational Thinking Skills in School,dic and agile development strategies. Since its appearance in 2013, different projects have been developed at the undergraduate and postgraduate levels at the Universidad del Cauca, where this methodology has been applied in case studies that have allowed its validation and adjustment, making contri
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Collaborative Strategy with Augmented Reality for the Development of Algorithmic Thinking,he development of a first Computer Programming course under the imperative paradigm. This article presents the results of the research obtained by combining collaborative processes with augmented reality tools as a didactic strategy for the development of algorithmic thinking in fundament programmin
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Debugging Block-Based Programs,process is the debugging of the programs, which consists of understanding, locating and solving a bug. In this work two studies are carried out to extract the main strategies and resources used by teams of children to debug programs based on the block paradigm. The first study, from secondary source
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