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Titlebook: Haptic and Audio Interaction Design; 4th International Co M. Ercan Altinsoy,Ute Jekosch,Stephen Brewster Conference proceedings 2009 Spring

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發(fā)表于 2025-3-21 17:55:33 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱Haptic and Audio Interaction Design
副標(biāo)題4th International Co
編輯M. Ercan Altinsoy,Ute Jekosch,Stephen Brewster
視頻videohttp://file.papertrans.cn/425/424118/424118.mp4
叢書(shū)名稱Lecture Notes in Computer Science
圖書(shū)封面Titlebook: Haptic and Audio Interaction Design; 4th International Co M. Ercan Altinsoy,Ute Jekosch,Stephen Brewster Conference proceedings 2009 Spring
描述This book constitutes the refereed proceedings of the 4th International Workshop on Haptic and Audio Interaction Design, HAID 2009 held in Dresden, Germany in September 2009. The 17 revised full papers presented were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on haptic communication and perception, navigation and guidance, visual impairment, vibrotactile feedback and music, multimodal user interfaces: design and evaluation, and multimodal gaming.
出版日期Conference proceedings 2009
關(guān)鍵詞artificial intelligence; audiotactile systems; augmented reality; crossmodal interaction; force feedback
版次1
doihttps://doi.org/10.1007/978-3-642-04076-4
isbn_softcover978-3-642-04075-7
isbn_ebook978-3-642-04076-4Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer-Verlag Berlin Heidelberg 2009
The information of publication is updating

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Target Acquisition with Force Feedback: The Effect of Different Forces on the User’s Performancey a tactile or a force feedback stimulus. When using forces, care has to be taken that the user’s performance is not influenced in a negative way. However, as it is not obvious to determine a suitable force, and currently not many guidelines exist. Therefore, in this paper we investigate the influen
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Evaluating Factors that Influence Path Tracing with Passive Haptic Guidancers need to consider the choice of several parameters in the design. These include the real-time function for bringing back the user to the right path, the effect of the path’s curvature on tracing, and the amount of haptic force needed for guiding the user appropriately. In this paper, we describe t
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Haptic Interaction Techniques for Exploring Chart Dataeful when other modalities are not available. However, as haptic devices and virtual worlds exhibit many challenges, the haptic interactions developed are often simple and limited to navigation tasks, preferring other modalities to relay detailed information. One of the principal challenges of navig
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Audio Bubbles: Employing Non-speech Audio to Support Tourist Wayfindingg information for a user to more easily locate the landmark. We argue that the way in which tourists navigate is not well supported by traditional visual maps, and that Audio Bubbles better support the serendipitous discovery and homing behaviours exhibited in such tourist activities. We present a s
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Interactive Sonification of Curve Shape and Curvature Dataormation, of virtual 3-D objects. The system described here is part of a multi-modal augmented reality environment in which users interact with virtual models through the modalities vision, hearing and touch. An experiment designed to assess the performance of the sonification strategies is describe
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Tactile Paper Prototyping with Blind Subjectstyping methods, visual and haptic paper prototyping, and indicate their limitations for blind users. Subsequently, we present our experiences while preparing, conducting and analysing tests performed using tactile paper prototyping. Based on our experiences, we provide recommendations for this new u
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