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Titlebook: HCI in Games; 6th International Co Xiaowen Fang Conference proceedings 2024 The Editor(s) (if applicable) and The Author(s), under exclusiv

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樓主: rupture
41#
發(fā)表于 2025-3-28 14:41:56 | 只看該作者
Optimizing Tutorial Design for?Video Card Games Based on?Cognitive Load Theory: Measuring Game Complsis and evolution of Cognitive Load Theory (CLT). Upon this theoretical framework, we investigated the incorporation of CLT into the explicit design of game tutorials, introducing an innovative approach for the quantification of knowledge and task complexity in card games. This approach is designed
42#
發(fā)表于 2025-3-28 20:04:44 | 只看該作者
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發(fā)表于 2025-3-28 23:05:11 | 只看該作者
The Impact of Playfulness Trait on Attitude and Intention Towards Gamified Health Behavior explores the hypothesis that individual differences in playfulness - a predisposition to engage enjoyably with situations - might significantly influence an individual’s attitude and intention towards gamified health practices. To test this, a survey was conducted, focusing on three hypotheses: the
44#
發(fā)表于 2025-3-29 06:54:55 | 只看該作者
Exploring the Variables of Empathy in Gamers: A Comprehensive Surveyfactors influencing the development of empathetic relationships between gamers and playable characters in digital games. The survey encompasses six distinct sections, including gamers’ personal characterization, socio-economic reality, digital playing habits, preferred gaming activities, empathy ass
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發(fā)表于 2025-3-29 10:24:39 | 只看該作者
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發(fā)表于 2025-3-29 15:24:15 | 只看該作者
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發(fā)表于 2025-3-29 16:28:36 | 只看該作者
48#
發(fā)表于 2025-3-29 22:49:46 | 只看該作者
Making Learning Engaging and?Productive: ,, a?VR Lab to?Bridge Between Classroom Theory and?Industrific equipment. Universities thus hesitate to invest in such machinery. Metaverse provides virtually limitless digital space at minimal operational costs, facilitating avatar-based interaction and collaboration. This paper explores the potential of the Metaverse in connecting engineering education an
49#
發(fā)表于 2025-3-29 23:52:53 | 只看該作者
Immersive Interactive Game Design for Cultural Relics and Monuments Based on Situated Cognition Theodissemination value. However, existing research on their digitization often lacks comprehensive guiding theories to enhance on-site tour experiences, leading to a shortfall in meeting the cultural learning needs of visitors in terms of narrative, immersion, and interaction. Addressing this gap, this
50#
發(fā)表于 2025-3-30 05:21:26 | 只看該作者
Computer Game Design for Eye Contact Exercise for Children with Autisml accompany the children as they grow up and cause more problems. To help ASD children improve their attention and sensitivity to eye contact, this study designed computer game products for high-functioning ASD children between ages of 3–10?years. This study used game science and implicit learning t
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