找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: HCI in Games; 6th International Co Xiaowen Fang Conference proceedings 2024 The Editor(s) (if applicable) and The Author(s), under exclusiv

[復(fù)制鏈接]
查看: 15045|回復(fù): 57
樓主
發(fā)表于 2025-3-21 16:39:01 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱HCI in Games
副標(biāo)題6th International Co
編輯Xiaowen Fang
視頻videohttp://file.papertrans.cn/421/420155/420155.mp4
叢書(shū)名稱Lecture Notes in Computer Science
圖書(shū)封面Titlebook: HCI in Games; 6th International Co Xiaowen Fang Conference proceedings 2024 The Editor(s) (if applicable) and The Author(s), under exclusiv
描述.This book constitutes the refereed proceedings of the 6th International Conference on HCI in Games,?held as part of the 26th International Conference, HCI International 2024, which took place in Washington DC, USA, during June 29 - July 4, 2024.?..The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions...The two volume set of HCI-Games 2024 proceedings were organized in the following topical sections:..Volume 14730:..Part I: Game Design and Gamification;..Part II: Game-based Learning;..Part III: Games and Artificial Intelligence..Volume 14731:..Part I:?Advancing Education Through Serious Games;.Part II:?Player Experience and Engagement.
出版日期Conference proceedings 2024
關(guān)鍵詞AI-assisted game design; Adaptive gamification; Games and Cultural identities; Design tools and technol
版次1
doihttps://doi.org/10.1007/978-3-031-60692-2
isbn_softcover978-3-031-60691-5
isbn_ebook978-3-031-60692-2Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

書(shū)目名稱HCI in Games影響因子(影響力)




書(shū)目名稱HCI in Games影響因子(影響力)學(xué)科排名




書(shū)目名稱HCI in Games網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱HCI in Games網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱HCI in Games被引頻次




書(shū)目名稱HCI in Games被引頻次學(xué)科排名




書(shū)目名稱HCI in Games年度引用




書(shū)目名稱HCI in Games年度引用學(xué)科排名




書(shū)目名稱HCI in Games讀者反饋




書(shū)目名稱HCI in Games讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒(méi)有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 22:53:59 | 只看該作者
板凳
發(fā)表于 2025-3-22 02:32:11 | 只看該作者
地板
發(fā)表于 2025-3-22 08:28:03 | 只看該作者
5#
發(fā)表于 2025-3-22 10:02:11 | 只看該作者
Portfolio Management and Stock Request Behavior: Implications for Developer- and Economy-Oriented Gad rounds. Furthermore, we employed the DBSCAN algorithm to detect clustering in the 66 rows of SVD-smoothed mean share prices. By incorporating elements of realism, complexity, and strong participant motivation, we provided a robust and immersive investment experience compared to existing investment
6#
發(fā)表于 2025-3-22 12:57:09 | 只看該作者
Digital Gamification Design of Chinese Landscape Painting Based on Gesture Interactionap Motion devices to achieve real-time switching between 2D and 3D styles of Chinese landscape painting, explore the landscapes, collage, and generate personalized Chinese landscape painting. 16 volunteers were recruited for interface usability testing, and the experimental results indicated that mo
7#
發(fā)表于 2025-3-22 19:57:35 | 只看該作者
8#
發(fā)表于 2025-3-23 00:10:25 | 只看該作者
Immersive Interactive Game Design for Cultural Relics and Monuments Based on Situated Cognition Theo research methodologies, including questionnaires, knowledge tests, and semi-structured interviews. Our findings indicate that "Voices of Yungang" has a positive influence on enhancing learning effectiveness, enriching the educational experience, and fostering learner initiative. This study not only
9#
發(fā)表于 2025-3-23 04:06:14 | 只看該作者
Computer Game Design for Eye Contact Exercise for Children with Autism used by children at the ASD Rehabilitation Center in the Huazhong University of Science and Technology. The design was evaluated for feasibility, safety, and intervention effectiveness. The test results and user feedback revealed that the game received high ratings in novelty, practicality, interac
10#
發(fā)表于 2025-3-23 06:35:39 | 只看該作者
Navigating Between Human and Machine-Based Evaluation: Judgment and Objectivity in Economic Games Extegic decision-making and performance evaluation are common, and such rules infer that quantified measures do objectify the assessment of player/fighter performance in a far more satisfactory (and non-controversial) manner. We thereby emphasize the importance of significant strikes being a key compo
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-14 04:02
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
合江县| 肇州县| 承德市| 深州市| 志丹县| 瓦房店市| 盐津县| 四子王旗| 刚察县| 怀宁县| 铜山县| 黄浦区| 高碑店市| 梁河县| 从江县| 新乡市| 乳山市| 霍林郭勒市| 专栏| 准格尔旗| 绍兴市| 新闻| 剑河县| 察隅县| 枞阳县| 孝昌县| 车致| 屏南县| 沐川县| 杭锦后旗| 南靖县| 莎车县| 繁昌县| 湖南省| 凤翔县| 容城县| 阜平县| 中阳县| 外汇| 马尔康县| 彰化县|