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Titlebook: HCI in Games; 6th International Co Xiaowen Fang Conference proceedings 2024 The Editor(s) (if applicable) and The Author(s), under exclusiv

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發(fā)表于 2025-3-21 16:39:01 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱HCI in Games
副標(biāo)題6th International Co
編輯Xiaowen Fang
視頻videohttp://file.papertrans.cn/421/420155/420155.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: HCI in Games; 6th International Co Xiaowen Fang Conference proceedings 2024 The Editor(s) (if applicable) and The Author(s), under exclusiv
描述.This book constitutes the refereed proceedings of the 6th International Conference on HCI in Games,?held as part of the 26th International Conference, HCI International 2024, which took place in Washington DC, USA, during June 29 - July 4, 2024.?..The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions...The two volume set of HCI-Games 2024 proceedings were organized in the following topical sections:..Volume 14730:..Part I: Game Design and Gamification;..Part II: Game-based Learning;..Part III: Games and Artificial Intelligence..Volume 14731:..Part I:?Advancing Education Through Serious Games;.Part II:?Player Experience and Engagement.
出版日期Conference proceedings 2024
關(guān)鍵詞AI-assisted game design; Adaptive gamification; Games and Cultural identities; Design tools and technol
版次1
doihttps://doi.org/10.1007/978-3-031-60692-2
isbn_softcover978-3-031-60691-5
isbn_ebook978-3-031-60692-2Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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Portfolio Management and Stock Request Behavior: Implications for Developer- and Economy-Oriented Gad rounds. Furthermore, we employed the DBSCAN algorithm to detect clustering in the 66 rows of SVD-smoothed mean share prices. By incorporating elements of realism, complexity, and strong participant motivation, we provided a robust and immersive investment experience compared to existing investment
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Digital Gamification Design of Chinese Landscape Painting Based on Gesture Interactionap Motion devices to achieve real-time switching between 2D and 3D styles of Chinese landscape painting, explore the landscapes, collage, and generate personalized Chinese landscape painting. 16 volunteers were recruited for interface usability testing, and the experimental results indicated that mo
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Immersive Interactive Game Design for Cultural Relics and Monuments Based on Situated Cognition Theo research methodologies, including questionnaires, knowledge tests, and semi-structured interviews. Our findings indicate that "Voices of Yungang" has a positive influence on enhancing learning effectiveness, enriching the educational experience, and fostering learner initiative. This study not only
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Computer Game Design for Eye Contact Exercise for Children with Autism used by children at the ASD Rehabilitation Center in the Huazhong University of Science and Technology. The design was evaluated for feasibility, safety, and intervention effectiveness. The test results and user feedback revealed that the game received high ratings in novelty, practicality, interac
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Navigating Between Human and Machine-Based Evaluation: Judgment and Objectivity in Economic Games Extegic decision-making and performance evaluation are common, and such rules infer that quantified measures do objectify the assessment of player/fighter performance in a far more satisfactory (and non-controversial) manner. We thereby emphasize the importance of significant strikes being a key compo
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