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Titlebook: HCI in Games; 5th International Co Xiaowen Fang Conference proceedings 2023 The Editor(s) (if applicable) and The Author(s), under exclusiv

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51#
發(fā)表于 2025-3-30 10:24:11 | 只看該作者
How Hard Can it Be? The Conservatives,pact children’s ability to play and integrate with their surroundings. Despite this, there is a lack of studies on that explore collaborative play for autistic children. To address this deficiency, a contextual inquiry was conducted which comprised of a semi-structured interviews with teachers, spec
52#
發(fā)表于 2025-3-30 16:02:45 | 只看該作者
Election Night and Its Aftermath,rket, live-streaming broadcasts of matches should become more meaningful for fans, and more attractive to newcomers, ensuring their retention. This work describes an end-to-end solution for enhanced live production and streaming of the popular esport, .. The solution is based on several interconnect
53#
發(fā)表于 2025-3-30 16:57:07 | 只看該作者
The British General Election of 2019spensable components of roleplaying games (RPGs), narratives have the potential to promote successful perspective-taking. In this paper, we first present the design of a visual novel style RPG scenario addressing xenophobia and bullying, using an interactive narrative powered by a computational narr
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發(fā)表于 2025-3-30 23:49:57 | 只看該作者
55#
發(fā)表于 2025-3-31 02:02:36 | 只看該作者
,Intervention — the Problem of Volunteers,roducers to improve their work efficiency. AI is mainly used for visual generation and procedural modeling. This study discusses a method of AI visual recognition model generation, and constructs a process from AI visual recognition to programmatic model generation. Enable the AI to programmatically
56#
發(fā)表于 2025-3-31 08:46:58 | 只看該作者
The British Iron Industry 1700–1850gamification, which is one of the most important developments at the turn of the century. The goal of this study is to use gamification to demonstrate a link between consumer value co-creation and purchase intention. The review of the literature includes independent factors (examined gamification),
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