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Titlebook: HCI in Games; 5th International Co Xiaowen Fang Conference proceedings 2023 The Editor(s) (if applicable) and The Author(s), under exclusiv

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發(fā)表于 2025-3-21 16:23:34 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱(chēng)HCI in Games
副標(biāo)題5th International Co
編輯Xiaowen Fang
視頻videohttp://file.papertrans.cn/421/420150/420150.mp4
叢書(shū)名稱(chēng)Lecture Notes in Computer Science
圖書(shū)封面Titlebook: HCI in Games; 5th International Co Xiaowen Fang Conference proceedings 2023 The Editor(s) (if applicable) and The Author(s), under exclusiv
描述This two-volume set of HCI-Games 2023, constitutes the refereed proceedings of the 5th International Conference on HCI in Games, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark..The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions.. The HCI in Games 2023 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games..
出版日期Conference proceedings 2023
關(guān)鍵詞artificial intelligence; computer games; computer hardware; computer networks; computer science; computer
版次1
doihttps://doi.org/10.1007/978-3-031-35930-9
isbn_softcover978-3-031-35929-3
isbn_ebook978-3-031-35930-9Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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沙發(fā)
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板凳
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978-3-031-35929-3The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
地板
發(fā)表于 2025-3-22 06:25:06 | 只看該作者
HCI in Games978-3-031-35930-9Series ISSN 0302-9743 Series E-ISSN 1611-3349
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發(fā)表于 2025-3-22 11:11:49 | 只看該作者
Visual Guidance in Game Level Design guidance in game level design, with the focus on how players should follow the path envisioned by the level designer when they enter the actual game map. We will also study the method and flow when designing game levels.
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https://doi.org/10.1057/9781137444080uation study showed that the game was perceived as controllable, had produced sufficient levels of exertion, and was perceived as fun. The immersive experience of the game was low and the participants commented on several ways in which this aspect could be improved, such as adding more incentives and variation in the game.
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發(fā)表于 2025-3-23 01:31:54 | 只看該作者
Level Flow Patterns in Game Design on how the player experiences the challenges within the game. We analyzed a large variety of games, and found 5 common level flow patterns within games. Using these flows, it will be easier for developers to construct compelling levels in games.
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