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Titlebook: HCI in Games; 5th International Co Xiaowen Fang Conference proceedings 2023 The Editor(s) (if applicable) and The Author(s), under exclusiv

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31#
發(fā)表于 2025-3-26 21:18:30 | 只看該作者
32#
發(fā)表于 2025-3-27 02:52:42 | 只看該作者
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發(fā)表于 2025-3-27 05:42:35 | 只看該作者
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發(fā)表于 2025-3-27 10:07:27 | 只看該作者
A Survey on Application of Game Design Element in Edutainmentd through gaming. The idea of game design elements is applied in marketing, entrepreneurship, and working in business development. In gaming design, video games are employed in marketing and secret codes to capture the user’s attention and transform them into devoted consumers. In the healthcare pro
35#
發(fā)表于 2025-3-27 17:12:43 | 只看該作者
Making the Digital Tangible Through Analog Games: Design Retrospective of Digital Literacy Games this paper asks how analog games can reflect digital issues and, in doing so, help players untangle their realities with their digitally mediated selves. Its findings point to key affordances of analog games for grounding digital issues and provides insights for designers in how they think about ga
36#
發(fā)表于 2025-3-27 19:15:54 | 只看該作者
GPU Based Position Based Dynamics for Surgical Simulatorsble to speed up physics calculations by nearly 10x. For the size of 128 × 128, the CPU implementation carried out physics calculations in 7900 ms while our implementation carried out the same physics calculations in 820 ms.
37#
發(fā)表于 2025-3-27 22:55:49 | 只看該作者
Innovative Thinking About Human-Computer Interaction in Interactive Narrative Gameseractive narrative games is summarized as five points: the compounding of interaction medium, the naturalization of interaction behavior, the receptive innovation of interactive aesthetics, the warning innovation of interaction ethics, and the development of dual-universe integration of interaction
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發(fā)表于 2025-3-28 02:33:02 | 只看該作者
39#
發(fā)表于 2025-3-28 06:50:14 | 只看該作者
Visual Summarisations for?Computer-Assisted Live Color Casting and?Direction in?ed to custom infographics, that can be used to overlay the stream with visual summarisations of the action. The tools comprising our solution integrate with professional-grade broadcasting software, leveraging established workflows, and enabling complex management of multiple scenes and graphics fro
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發(fā)表于 2025-3-28 13:19:50 | 只看該作者
A More Reasonable Mecha Design Approach in AI – Mecha Characters with Tang Dynasty Elements as an Exd segment the model area. This approach allows the model to not stack assets and structures on top of each other, but to meet its design goals. By taking the Tang Dynasty pattern as the initial element, the research preliminarily shows the process of programmatic model generation assisted by AI. In
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