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Titlebook: HCI International 2023 – Late Breaking Papers; 25th International C Jessie Y. C. Chen,Gino Fragomeni,Xiaowen Fang Conference proceedings 20

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發(fā)表于 2025-3-21 17:26:01 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱HCI International 2023 – Late Breaking Papers
副標題25th International C
編輯Jessie Y. C. Chen,Gino Fragomeni,Xiaowen Fang
視頻videohttp://file.papertrans.cn/421/420107/420107.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: HCI International 2023 – Late Breaking Papers; 25th International C Jessie Y. C. Chen,Gino Fragomeni,Xiaowen Fang Conference proceedings 20
描述.This seven-volume set LNCS 14054-14060 constitutes the proceedings of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. ..For the HCCII 2023 proceedings, a total of 1578 papers and 396 posters was carefully reviewed and selected from 7472 submissions. Additionally, 267 papers and 133 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work”...These papers were organized in the following topical sections: HCI Design and User Experience; Cognitive Engineering and Augmented Cognition; Cultural Issues in Design; Technologies for the Aging Population; Accessibility and Design for All; Designing for Health and Wellbeing; Information Design, Visualization, Decision-making and Collaboration; Social Media, Creative Industries and Cultural Digital Experiences; Digital Human Modeling, Ergonomics and Safety; HCI in Automated Vehicles and Intelligent Transportation; Sustainable GreenSmart Cities and Smart Industry; eXtended Reality Interactions; Gaming and Gamification Experiences; Interacting with Artificial Intelligence; Security, Privacy, Trust and Ethics; Learning Technologies and Learning E
出版日期Conference proceedings 2023
關(guān)鍵詞computer aided instruction; e-learning; computer vision; Human-Computer Interaction (HCI); machine learn
版次1
doihttps://doi.org/10.1007/978-3-031-48050-8
isbn_softcover978-3-031-48049-2
isbn_ebook978-3-031-48050-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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Exploring Hand Tracking and Controller-Based Interactions in a VR Object Manipulation Taskst ratings of perceived naturalness and feelings of agency and the worst performance overall. Participants showed little preference among the controller conditions on overall experience or performance, with the exception of the animated hands condition, which was rated lower on some items than the o
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A Multimodal Virtual Reality Inventory Systemframework is functional. Additionally, the study also finds that vision-based hand tracking provides a similar user experience as traditional controllers in terms of immersion, despite some tracking inaccuracies experienced when utilizing the former modality.
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Grip Comfort Study of Virtual Reality Handlesvide better stability and grip comfort. In static scene, handles with a better distribution and smaller dimensions such as O-shaped and I-shaped handles provide less pressure and fatigue and thus better grip comfort.
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Emotional Experience in Real and Virtual Environments – Does Prior VR Experience Matter?ble to induce significantly different emotional responses in VR. In addition, significantly different emotional responses are evident in both, the subjective and psychophysiological parameters regarding the 360° VR-videos. Overall, prior VR experience did not show a significant effect.
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An Immersive Media Recognition Method Using Depth Information of Multi-View Videosory capacity and communication load in that it can quickly determine whether the query multi-view video is the same as the original multi-view video, and use depth information with a small data capacity as feature information.
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