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Titlebook: HCI International 2020 - Posters; 22nd International C Constantine Stephanidis,Margherita Antona Conference proceedings 2020 Springer Natur

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樓主: VERSE
11#
發(fā)表于 2025-3-23 17:50:10 | 只看該作者
Multiuser Virtual Reality for Designing and Editing 3D Modelstual environment, users also obtained the rendered version of the actual environment using the Kinect’s point clouds. The proposed system provides several features of model building, coloring, realistic dimensions of actual environment, user’s collaboration, and STL file exporting for 3D printing.
12#
發(fā)表于 2025-3-23 19:29:12 | 只看該作者
13#
發(fā)表于 2025-3-23 22:56:35 | 只看該作者
14#
發(fā)表于 2025-3-24 03:55:29 | 只看該作者
Virtual Reality Body Exposure Therapy for Anorexia Nervosa. A Single Case Study(BID) in the treatment of anorexia nervosa (AN). However, exposure-based therapies have notable limitations (e.g., negative initial reaction in patients or higher risk of dropout). The use of virtual reality (VR)-based exposure techniques may overcome these limitations. This study provides initial e
15#
發(fā)表于 2025-3-24 09:54:02 | 只看該作者
Implementation of Immersive Virtual Reality Through the Analysis of Diegetic User Interfacerface that can naturally interact with the system in virtual reality. In this paper, we introduce our VR learning program for the constellation that can enhance the user’s sense of immersion using the diegetic UI in the VR environment. In order to utilize diegetic UI for immersion in VR learning con
16#
發(fā)表于 2025-3-24 13:43:54 | 只看該作者
Measurement of the Obstacle Avoidance Movement in an Augmented Reality Living Environmentng environment for the evaluation of motor function. The trajectory of a toe during obstacle avoidance was measured by optical motion capture. In four conditions consisting of an AR living environment or a real environment, movements to avoid obstacles were performed, and two points of toe clearance
17#
發(fā)表于 2025-3-24 17:13:19 | 只看該作者
Visual Environment Design of VR Space for Sequential Reading in Web Browsingcational fields and so on. For example, web browsing in VR space is one of the focused fields. Some of its typical applications are Bigscreen and Virtual Desktop. Since these applications can create a big size screen for the web browser, users could easily browse the web in the VR space. Web browsin
18#
發(fā)表于 2025-3-24 21:56:34 | 只看該作者
19#
發(fā)表于 2025-3-25 02:26:15 | 只看該作者
Autism and Technology for Collaboration, the Gear VR (Viewer and controller), and a phone which contains the mobile application developed in Unity, providing the immersive environment, the platform was based on a path where the player has to go through it choosing between different sort of meals and also between different physical activit
20#
發(fā)表于 2025-3-25 06:23:43 | 只看該作者
Catherine Ashcraft,Joanne McGrath Cohooners adjust time expansion coefficient according to different narrative types in VR films to optimize users’ immersive perception. We evaluated five types of narrative which include linear narrative with fixed shot, linear narrative with moving shot, circular narrative, multi-view narrative and inter
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