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Titlebook: Global Game Industries and Cultural Policy; Anthony Fung Book 2016 The Editor(s) (if applicable) and The Author(s) 2016 Games.mobile phone

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發(fā)表于 2025-3-21 16:16:25 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Global Game Industries and Cultural Policy
編輯Anthony Fung
視頻videohttp://file.papertrans.cn/387/386280/386280.mp4
概述Offers a theoretical inquiry and critique of the global gaming industry.Unique in its focus on the Asian market and its comparison to other game industries around the world.Maps a global picture of ga
叢書名稱Palgrave Global Media Policy and Business
圖書封面Titlebook: Global Game Industries and Cultural Policy;  Anthony Fung Book 2016 The Editor(s) (if applicable) and The Author(s) 2016 Games.mobile phone
描述This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals.?.
出版日期Book 2016
關(guān)鍵詞Games; mobile phones; youths; Asian market; cultural industries; global markets
版次1
doihttps://doi.org/10.1007/978-3-319-40760-9
isbn_softcover978-3-319-82175-7
isbn_ebook978-3-319-40760-9Series ISSN 2634-6192 Series E-ISSN 2634-6206
issn_series 2634-6192
copyrightThe Editor(s) (if applicable) and The Author(s) 2016
The information of publication is updating

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發(fā)表于 2025-3-22 00:12:57 | 只看該作者
https://doi.org/10.1007/978-3-319-40760-9Games; mobile phones; youths; Asian market; cultural industries; global markets
板凳
發(fā)表于 2025-3-22 04:20:45 | 只看該作者
978-3-319-82175-7The Editor(s) (if applicable) and The Author(s) 2016
地板
發(fā)表于 2025-3-22 04:54:43 | 只看該作者
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發(fā)表于 2025-3-22 09:11:48 | 只看該作者
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發(fā)表于 2025-3-22 15:17:48 | 只看該作者
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發(fā)表于 2025-3-22 17:57:14 | 只看該作者
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發(fā)表于 2025-3-23 00:43:46 | 只看該作者
Creative Industry and Cultural Policy in Asia Reconsideredeo-liberal global policy with the formation of collaborative consortiums or communities that project and mold their creative industries in certain directions. Despite this, there are cases in which some creative industries can work relatively autonomous outside these kinds of hegemonic controls.
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發(fā)表于 2025-3-23 03:25:36 | 只看該作者
Creative Industries and Cool Japan or what Iwabuchi calls brand nationalism. In the wake of strong competition from Korea and China, the author critically evaluates brand nationalism, which is an attempt for the sake of national interest to drive and promote Japanese cultural products.
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發(fā)表于 2025-3-23 07:48:27 | 只看該作者
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